
Lead Prog. (Procedural Generation) @ phoenix labs. Maker of #rectitude https://teapawt.net/t.co/rczg0xVzMS. Opinions are mine. @LBdN@mastodon.gamedev.place
Montréal, Québec
Joined November 2009
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Lionel Barret de N. retweeted
Quand tu magouilles en tant que médecin ou vétérinaire, l’Ordre peut t’interdire d’exercer pendant plusieurs années. Quand tu es chef d’entreprise, tu peux être également être interdit d’en gérer une pendant plusieurs années.
Alors non, les politiques ne sont pas au dessus des lois. L’inéligibilité n’est pas une exception.
« C’est ma mort politique qui est réclamée » : sur TF1, Marine Le Pen s’en prend violemment au parquet
➡️ l.leparisien.fr/sMht
Lionel Barret de N. retweeted
Just to catch you up, Our government are allowing a Private, Israel based company to charge people £2 an hour to Use a Wheelchair in A & E, in what are supposed to be NHS hospitals.
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Lionel Barret de N. retweeted
Ce gouvernement qui mélange astucieusement fins de race, fonds de cuve et fosses à merde, c'est assez incroyable!
Lionel Barret de N. retweeted
Early on, we had scraps of ideas- our creative lead Hunter Howe took a stab at writing up some NPC briefs, and we launched explorations off of those. Two of my favorites from that era of Project Dragon were Primrose and Valdarian- scientists with very different methodologies=
Lionel Barret de N. retweeted
keeping it simple- the "Project Dragon" code name kept me wanting to find ways to inject dragons wherever we could. Pet taming came up and...I took a swing! I still like these little guys, and the fish-faced fantasy fire extinguisher 😅
Lionel Barret de N. retweeted
With ZERO fucks left to give, Mitt Romney destroys Trump — a LOSER who was born on 3rd base. 😂
Lionel Barret de N. retweeted
goooood eeeeevening! A couple of exploratory baddies for Project Dragon- ultimately we decided against the idea of a "big bad", which clashed with our cosy aspirations, but unraveling threads and puppeteering were themes we explored
Lionel Barret de N. retweeted
Heading to D23!! I’ll be signing cards, presenting Friday, and generally hovering around the Lorcana booth! If you see me say hi :))
AND set 5 releases this Friday too- and with it, the new Robin Hood card I did!
Lionel Barret de N. retweeted
On the theme of enemies & small touches- props are a sandbox for implied storytelling. For the Buglins we wanted to demonstrate a ruthless willingness to recycle parts of their own bodies in their tools. I was especially excited about using bites and termite tunnels as a motif
Lionel Barret de N. retweeted
You are right, Senator. The S&P 500 is down -3% so far today, or as I like to say, up only +9% so far through 2024, up +14% over the past twelve months, or +55% since Trump left office.
This moment could set off a real economic calamity around the globe. It requires steady leadership--the kind President Trump delivered for four years.
Kamala Harris is too afraid to answer media questions and cannot lead us in these troubled times.
#WheresKamala
Lionel Barret de N. retweeted
What better way to close out the collection of pets for Project Dragon than with our most draconic little bud? The Thicket Wyrm- a snappy, firebreathing pet from our spooky forest biome
Lionel Barret de N. retweeted
This one was such a good fit for the spooky forest! 3D work by Nathan Bertelo who also couldn't resist including a small color variant nod to a certain someone. 😊 #ProjectDragon #Everhaven #gameart #3dart #3dmodeling
Lionel Barret de N. retweeted
The world of #ProjectDragon would have been brim with weirdly fascinating creatures as you know by now. One of which was the False Gnome! Nathan Bertelo got to do the 3D work on and color variants for this one. 👁️ #Everhaven #gameart #3dart #gnome
Lionel Barret de N. retweeted
just posted all the work I did for #ProjectDragon on ArtStation! Here is a peek at the Pinoceros in its natural habitat 🌲🌿
concept by the wonderful @FromHappyRock !
Lionel Barret de N. retweeted
Early on, as we talked about the world of Everhaven, one of the rich veins for concept exploration was imagining our roster of NPCs. It was a great way to do bite sized worldbuilding by implication and start conversations!
Some early riffs- my AD agreed: Ludo was special





































