Fabien F. (@LeDjinn) profile picture

Tech Art @ bhvr, He/Him, my onions are OP

Montreal, Bzh
Joined April 2009
Photo by Fabien F. (@LeDjinn)Photo by Fabien F. (@LeDjinn)Photo by Fabien F. (@LeDjinn)Photo by Fabien F. (@LeDjinn)Photo by Fabien F. (@LeDjinn)Photo by Fabien F. (@LeDjinn)Photo by Fabien F. (@LeDjinn)Photo by Fabien F. (@LeDjinn)Photo by Fabien F. (@LeDjinn)Photo by Fabien F. (@LeDjinn)
A brief introduction to Albert Bierstadt, one of the greatest landscape painters who ever lived...
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My REAC 2023 slides are out! Sorry for not having any speaker notes. I don't use notes myself. Can't read and speak very well at the same time. Better to wait for the video recording if you want to get more out of it.
#REAC2023 the slides for @SebAaltonen 's presentation on Modern Mobile Rendering at @HypeHypeInc posted - Enjoy! enginearchitecture.realtimer…
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Aaarg i'm still stuck with Unity 2020 for now - this is so useful !
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RT or like if Bluth’s masterpiece, “The Secret of NIMH” rocked your world and changed what you thought animation could be.
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i've been painting and putting together this little pixel 3d world it's not a game yet.. (but RT if you'd play it 😇) #indiedev #screenshotsaturday
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it's 2043. agi has been with us for anywhere between ten and twenty years, depending on who you ask. it's a sunny friday afternoon in san francisco. i'm walking to meet an old friend for coffee at flywheel. it's still there, right at the edge of golden gate park.
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Hey All! Here's how I procedurally generated an irregular grid for my little indie game! A thread 🧵 #gamedev, #indiedev #screenshotsaturday
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3... 2... 1... liftoff!! Kerbal Space Program 2 is out now in Early Access! 🚀 Full Trailer: youtube.com/watch?v=STTTp9nD… #KSP2
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Fabien F. retweeted
Emmanuel don't do it 1/2
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The "Volume Scattering" and "Light Transport: Volume Rendering" chapters from the new, 4th edition of Physically Based Rendering are now available to download pharr.org/matt/blog/2022/12/…
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New on the blog: @thatJaneNg writes about creating Zora's hair! How did we create what you've seen so far in the In The Valley Of Gods trailer, what's important to us about getting it right, and what's next: blog.camposanto.com/post/171…
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Fabien F. retweeted
Bakery v1.95 is out! (who could've thought??) Highlights: - MonoSH directional mode; - Preview final lightmap UVs before baking; - Shadow supersampling; - RTPreview support for built-in RP post-processing... Read full changelog here: forum.unity.com/threads/bake… #gamedev #indiedev
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Let @NintendoAmerica know what you think.
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Super usefull tool
did you know I wrote a neat little tool for searching and browsing Unity’s built in shaders? xibanya.github.io/UnityShade… it’s pretty nifty!
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Fabien F. retweeted
Pendant ce temps, à la Bastille, la police s’attelle à faire dégénérer la situation en chargeant des manifestants pacifiques pour arracher une banderole. Ceci n’est pas du maintien de l’ordre. 🎥@ClementLanot #Marchedu16octobre #LaMarche #Marche16Octobre
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😺New comic: Cat Bus😺
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I often hear Americans & rich brits justify buying oversized, polluting vehicles by claiming they need them because they live in the "countryside". I call bullshit, Ladies and Gentlemen, allow me to introduce, the Citroen C15⬇
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Retour sur le parcours de Ian Livingstone, de Games Workshop à Eidos Interactive – en passant par ses livres qui transformaient n'importe quel adolescent en pourfendeur de monstres canardpc.com/?p=39489
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