.@LenzMonath shared the process behind the Saigon Alley project.
The artist discussed what inspired the scene and how he built it with artistic authenticity and technical freedom, showing the essence of a hẻm: 80.lv/articles/creating-an-e…
Vietnam’s back-alley hẻm — humidity, street sounds, life spilling onto the pavement.
I recreated these walks using photogrammetry, building the environment piece by piece.
Hope you enjoy the walk.
artstation.com/artwork/kNWVV…
#UnrealEngine #UNREAL #gamedev #gameart #blender
Posted a bunch of my work on THE FINALS on my ArtStation :-). Will add some more later.
Working on this has been very special to me and I’m so proud of what we managed to pull of with our small team <3
artstation.com/lenzmonath
Lenz Monath retweeted
HERE WE GOOOOOOOO! Sign up for the CLOSED BETA, starting March 7. store.steampowered.com/app/2…
Kowloon Facade Substance via @artstationhq artstation.com/artwork/rALJO…
I made a substance :-) artstation.com/artwork/PmOO2…
@marmosetco @ArtStationHQ @Allegorithmic @EightyLevel
#SubstanceDesigner #MadeWithSubstance
Made a small flythrough of my latest project :-): youtube.com/watch?v=5GcxlB-x…
artstation.com/artwork/D3nV9
#UnrealEngine #gameart #polycount
Lenz Monath retweeted
Glorious breakdown from @LenzMonath! 80.lv/articles/microscopic-d… #gamedev #indiedev #3dart #3dartist
Made a little flythrough of my phonebooth environment.
youtube.com/watch?v=5crlkXnV…
#unrealengine #polycount #gameart #gamedev #ThisIsSubstance
Been reworking my portfolio page & added more recent stuff!
lenzmonath.com/
#polycount #gameart #gamedev
Working on a little phonebooth environment :-). #unrealengine #polycount #gameart #gamedev #ThisIsSubstance













