
@LewisPackwoodi
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Features Editor for https://xitter.cf/t.co/hei4pg3sHp. Author of Curious Video Game Machines. Former freelancer for The Guardian, Edge, etc.
York, England
Joined April 2013
- Tweets7.8K
- Following814
- Followers842
- Likes21.9K
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CURIOUS VIDEO GAME MACHINES IS OUT NOW!
You can order it from @WhiteOwlBooks at pen-and-sword.co.uk/Curious-…
Follow the thread for a few highlights 👇
Lewis Packwood retweeted
Microsoft's darkest day in gaming since the last one | Opinion
gamesindustry.biz/microsofts…
This review said my book was “profound”, so I’m taking that one as a big win.
#BookReview 📝 Curious Video Game Machines by @LewisPackwood has been featured in @TheGamesMachine 🕹️📚 Dive into the fascinating world of retro gaming and unique consoles 👉 buff.ly/4h9gJMp #RetroGaming
đź›’ buff.ly/3MHxDVD
Here's a look back at all the #videogames features I wrote in 2024 - a year in which I got to interview Nolan Bushnell, Peter Molyneux, Charles Cecil, and many, many more luminaries of the games industry.
It was a good one!
amostagreeablepastime.com/20…
Lewis Packwood retweeted
Ever dream of making things happen with a glance? Eye tracking in gaming makes this possible. Soon you won't even need special equipment! Get the score from guest writer @LewisPackwood Packwood. atelier.net/insights/eye-tra…
Lewis Packwood retweeted
Could you be a bonafide mind-control mage? Maybe in a video game. Guest writer @LewisPackwood explains how BCI technology could disrupt gameplay (and up your spells game). atelier.net/insights/mind-co…
Lewis Packwood retweeted
Could mind control be the future of gaming? @LewisPackwood sits down with #BCI #gamer @perrikaryal to learn more, for @LAtelier: atelier.net/insights/mind-co…
I'll be at Doncaster Gaming Market on Sunday 24th November selling my book, Curious Video Game Machines.
Come along and get your signed copy! 📕🕹️✏️
#videogames #BooksMakeGreatGifts
1 week until we’re back at Doncaster for the last Gaming Market of 2024! 🎮👾
Sponsored by @bitmap_books
2nd Door 12:00 & 3rd Door 13:00 tickets are available online. General Entry 14:00 tickets can be bought on the door & online - doncastergamingmarket.com/ti… #doncastergamingmarket
Lewis Packwood retweeted
In the newest episode of Tokyo Game Life, author @LewisPackwood joins as we chat about groundbreaking Famicom game, Metal Slader Glory! Plus I take you to Tachikawa’s underrated gaming hotspots!
Well this is a new one on me - they released a Nintendo Famicom for banking!
It’s not the only banking game console though - surplus Amiga CD32s were used for internet banking in Canada in the 1990s…
Hello @TEDchris! I'm working on a book, and I'd love to chat with you about Amstrad Action and the early days of Future. Could you drop me a DM? Thanks!
Lewis Packwood retweeted
I'm on the @TokyoGameLife podcast this week, talking about the obscure #Famicom game Metal Slader Glory, which shaped HAL Laboratory's destiny.
amostagreeablepastime.com/20…
Lewis Packwood retweeted
Is Metal Slader Glory the most important game ever? Maybe! I chat with author @LewisPackwood about the Famicom game that had a butterfly effect on Nintendo’s future in the latest podcast episode!
This whole thread really rams home the fact that most indie developers are barely breaking even - we only tend to hear about the successes.
I’m on the Tokyo Game Life podcast this week, chatting about the Famicom game Metal Slader Glory, and the influence that its protracted development had on HAL Laboratory.
I wrote about it for @nintendolife a little while back, it’s a fascinating story!
nintendolife.com/features/th…
✨NEW EPISODE✨
Featuring:
🤖 Metal Slader Glory w/ @LewisPackwood
đźšť Gaming in Tachikawa
Listen now! 👇
bit.ly/MetalGlory
Tony Hart creating something remarkable in five minutes with the thickest marker pen you've seen in your entire life.
Amazing scenes.
Lewis Packwood retweeted
47 years ago today.
A huge influence on our game.
theguardian.com/stage/2017/f…
"They’d been to hell and back, and now they hung on relentlessly to an idea of an unshakeable order and material respectability. Behave! Conform! Don’t step out of line! Wear a tie! Use Brylcreem!"
This all sounds very much like Jordan Weisman's original vision of a starship bridge simulation form the late 1970s, in the days before he created the BattleTech Centers.
It's great that we've finally got something like this, looks like fun!
eurogamer.net/inside-londons…
Jordan chatted with me about his early ambitions for a starship bridge simulator in this article for @timeextension64:
timeextension.com/features/t…
























