NYC - Graphic Designer - 🇵🇭

Queens, NY
Joined June 2009
Lil' Evil 🤏😈 retweeted
Young Ladies Don’t Play Fighting Games EP10
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Lil' Evil 🤏😈 retweeted
Big Bird really playing out his mind this tournament so far 😂 #SFLEMEAA twitch.tv/whatiskami
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Lil' Evil 🤏😈 retweeted
I'M TAKING YOU TO THE MANSION
If you beat me game 1 in a tournament set offline, I'm taking game 2 to the fucking MANSION You're dying or I'm dying
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Lil' Evil 🤏😈 retweeted
We need a Punk and bleed FT5! This is comedy gold 😭 📺 @PunkDaGod / @bleedBTW
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For those who missed it. A Filipino Player made it to 1st place today in Capcom Pro Tour Asia South East H1ghscor3 IS A NAME TO REMEMBER IN SF6 competitive scene. MAN WON THE WHOLE THING WITH YASMINE! Philippines is reaching the world of SF6 even further <3 #SF6
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舞の横乳見えたらインパクト、という教えをが流れてきたので練習してみました。案外いけるな…… #ストリートファイター6
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Lil' Evil 🤏😈 retweeted
“Sure we can play neutral. I promise I won’t do donkey kick randomly….” “Oh yeh light hashogeki is -3 on block, launches on counterhit and beats jab. I’ll never OD DP after. Don’t worry!” “I don’t do that much damage. Marissa is the high damage character you gotta worry about”
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Lil' Evil 🤏😈 retweeted
【ヤスミンはCAコンボ+削り+スタンコンボで体力満タンから倒しきれる】 SAゲージがゼロであっても、削りとスタンコンボで3950ダメージなので、パニカン始動CAの6232ダメージと合わせて10182ダメージとなります Dゲージは最低3本でいいため、SA3ヒット時点で1本あれば十分です
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Don't mind the date but here's the Top 8 from last night's SF6 Underground at CEO 2026 1st @TropicTrickster 2nd @zzz3yz 3rd @No_GodComplexxx 4th @XiBassiX 5th @kharsonist 5th @BasedJakeRyan 7th @Satorhaa 7th @LilEvilAXL
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Avatar Legends: The Fighting Game (2026)
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AYE, AYE, AYE, AYE #CEO2026 | @avatar_fighters
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Lil' Evil 🤏😈 retweeted
We are breaking new ground
a duo in my Pools is playing Juggernaut and the player in the back just started recording his partner getting combo'd 😭😭 i'm crying
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Lil' Evil 🤏😈 retweeted
Damn. I can't lie. Coach got a good game plan.
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Lil' Evil 🤏😈 retweeted
EITA IS BACK!? #CEO2026
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Made it out in losers! Playing again at 6pm! ✌️
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Lil' Evil 🤏😈 retweeted
ヤスミンはODパンギル(手裏剣)からSA2発動できるのが強そう 立ち強P→ODパンギル→SA2の流れでDゲージを3.1本削るので、ODダロイからSA2使うよりこっちのほうが削ります 迂闊なキャンセルラッシュした瞬間にBOが見えるし、昇竜締めや中央投げの後にも狙えます まだ開拓の余地がありそう
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Lil' Evil 🤏😈 retweeted
.@varmiloarcade spotted in the wild 👀
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Lil' Evil 🤏😈 retweeted
強化無し強ダロイ〆からの起き攻め例 中央 ・弱百鬼 強k+3受け身不問シミー可 ・しゃがコパ強突進+2投げ間合い外 ・ステステ+6立ち弱pが持続で埋まり  しゃが中pに繋げられる 端 ・前ステ立ち弱k+7シミー可  しゃが中pが持続で埋まりしゃが中pに繋げられる #ヤスミン #スト6 #SF6_Yasmine
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Lil' Evil 🤏😈 retweeted
CEO 2026 SF6 Most Notable Entrants/Pools Breakdown. First major since the Yasmine patch and the largest SF Bracket in CEO history (1113 entrants). It's difficult to keep up with everyone who recently switched mains so they might be outdated for some players
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Lil' Evil 🤏😈 retweeted
Small Yasmin Tech 0:00-Strike Meaty After a Corner Throw Corner throw → Forward dash → Slight walk forward → st.LP (meaty on frames 1–3 of wake-up) → Delayed st.LP Be careful, as the TC will come out if you don't delay the second st.LP 0:11-Slight Back Walk cr.MP into Tip-Range Light Daroi Forward dash → Slight walk back → Tip-range cr.MP → Tip-range light Daroi However, be careful as Zangief can punish this 0:27-Character-Specific Meaties Against Zangief, Blanka, and Honda, Forward dash → Slight walk forward → cr.LK → st.LP meaty is relatively easy to set up Against Zangief, Honda, Blanka, Sagat, Marisa, and Alex, Forward dash → Slight walk forward → cr.MP (active-frame meaty) → st.LK is relatively easy to set up 0:46-How Easy It Is to Punish Light Daroi Strings st.LK or tip-range cr.MK → light Daroi is relatively easy for Zangief to punish Tip-range cr.MP → light Daroi is much harder to punish 0:56-Options After cr.MK TC You can either use Drive Rush to go for a meaty, or meaty cr.MP or cr.MK → light Daroi or TC However, cr.MP does not meaty if you start from a tip-range cr.MK The cr.MK → TC hit confirm apparently has around 17 frames of confirm window, making it relatively easy to confirm 1:11-Drive Rush Oki After SA1 Drive Rush → cr.LP (meaty on frames 3–4 of wake-up) → Throw However, if you meaty on the 3rd wake-up frame, the throw will not catch backwalks This is possible against Sagat, Alex, Marisa, Honda, Blanka, and Zangief Since SA1 carries the opponent quite far, if you can reach the corner while making them block Drive Rush cr.LP or cr.MP, you can then go into a throw mix-up
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