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Ember Veil - Tale in Cinders Solo dev making a 2D Soulslike Metroidvania. Parry-focused, reactive combat inspired by Sekiro!

Joined April 2026
Photo by Ember Veil (@LimeZero13)Photo by Ember Veil (@LimeZero13)Photo by Ember Veil (@LimeZero13)Photo by Ember Veil (@LimeZero13)Photo by Ember Veil (@LimeZero13)Photo by Ember Veil (@LimeZero13)Photo by Ember Veil (@LimeZero13)Photo by Ember Veil (@LimeZero13)Photo by Ember Veil (@LimeZero13)Photo by Ember Veil (@LimeZero13)
Alright, this is the essence of my game. A relentless boss that never lets up. Parry, dodge, and counter to create an opening—and bring it down. A desperate battle between a small hero and an overwhelming foe! #indiedev #gamedev #metroidvania
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EmberVeil - Young Wolf #gamedev #pixelart
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Oh My God, I just realized I forgot to include the layer for the wolf-head brooch that holds her robe together in her portrait 😭 It's the symbol of the wolves, of all things... How could I forget?!
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I learned a new way to make tiles and gave it a try! #gamedev #pixelartㅤ
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This might sound dumb... but was I the only one who didn’t know you could draw a platform and slice it into reusable pieces? I’ve been making each piece separately 😂 Well, better late than never! At least level design should go a lot faster now!
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I improved the portals in my game! They used to only connect areas horizontally, but now they work vertically too. Excited to see what this opens up for level design! #indiedev #gamedev #metroidvania
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...I've actually made tons of other improvements to the save system, loading, spawn position markers, data handling, and more, but they're not exactly exciting things to post about. My fellow devs probably know the feeling 😂
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Some attacks are too powerful and wide-ranging to parry or dodge. You have to get out of range. ...Or a heavy counterattack during the windup could put the enemy into Knock Down! #indiedev #gamedev #metroidvania
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Ember Veil - "Dingo" Any doggo lovers here? #indiedev #gamedev #metroidvania
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As a player, I hate these enemies too. ...But I'm on the dev side now, aren't I? Hehe. This is my first time making a four-legged creature, though, and it still looks a bit awkward. I'll have to work on it some more.
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I tried a material that blends background sprites into the background color! Making the scenery less prominent helps the character stand out and adds depth to the scene. #indiedev #gamedev #metroidvania
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...But I love bright, hopeful stories that celebrate humanity. Why do I keep making everything so gloomy? Beats me.
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Ember Veil - Region: "Lower Ward" Doesn't look like the kind of place where you'd meet many friendly faces, does it? #indiedev #gamedev #metroidvania
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Building an in-game lift was surprisingly challenging! Letting the player move naturally while it’s moving took far more time and effort than I expected. I have a newfound respect for the devs who make things like this feel so effortless. #indiedev #gamedev #metroidvania
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Thrust attacks have a narrow hitbox, so you need precise timing to parry them. Sometimes, it’s better to dodge boldly into the attack—it could give you the perfect opening to counter! #indiedev #gamedev #metroidvania
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I just discovered something ridiculous. Early on, I scaled up the Player Status UI to 3x just to check the composition, and forgot about it! It’ll mean some tedious work, but I’m actually glad I can finally give the UI the detail it was missing. #indiedev #gamedev #metroidvania
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They say you’ll meet your enemy on a narrow bridge... #indiedev #gamedev #metroidvania
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Found another layer mistake after posting, so I’m reuploading it... Why do I only notice these things after I hit “Post”?
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Getting a glimpse of your final destination in the distance early in the game is a classic by now, right? #indiedev #gamedev #metroidvania
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Ember Veil - "AntKnight" Fully armored knight. A sword fight. Isn’t that romantic? #indiedev #gamedev #metroidvania
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