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Alright, this is the essence of my game.
A relentless boss that never lets up.
Parry, dodge, and counter to create an opening—and bring it down.
A desperate battle between a small hero and an overwhelming foe!
#indiedev #gamedev #metroidvania
I learned a new way to make tiles and gave it a try!
#gamedev #pixelartㅤ
I improved the portals in my game! They used to only connect areas horizontally, but now they work vertically too. Excited to see what this opens up for level design!
#indiedev #gamedev #metroidvania
Some attacks are too powerful and wide-ranging to parry or dodge. You have to get out of range.
...Or a heavy counterattack during the windup could put the enemy into Knock Down!
#indiedev #gamedev #metroidvania
I tried a material that blends background sprites into the background color!
Making the scenery less prominent helps the character stand out and adds depth to the scene.
#indiedev #gamedev #metroidvania
Ember Veil - Region: "Lower Ward"
Doesn't look like the kind of place where you'd meet many friendly faces, does it?
#indiedev #gamedev #metroidvania
Building an in-game lift was surprisingly challenging!
Letting the player move naturally while it’s moving took far more time and effort than I expected.
I have a newfound respect for the devs who make things like this feel so effortless.
#indiedev #gamedev #metroidvania
Thrust attacks have a narrow hitbox, so you need precise timing to parry them.
Sometimes, it’s better to dodge boldly into the attack—it could give you the perfect opening to counter!
#indiedev #gamedev #metroidvania
I just discovered something ridiculous. Early on, I scaled up the Player Status UI to 3x just to check the composition, and forgot about it! It’ll mean some tedious work, but I’m actually glad I can finally give the UI the detail it was missing.
#indiedev #gamedev #metroidvania
Getting a glimpse of your final destination in the distance early in the game is a classic by now, right?
#indiedev #gamedev #metroidvania
Ember Veil - "AntKnight"
Fully armored knight. A sword fight. Isn’t that romantic?
#indiedev #gamedev #metroidvania




