Lin (@Lin_Game_Dev) profile picture

Game developer working on @sharkraingame ! || Fanart is welcome!

Joined May 2020
Photo by Lin (@Lin_Game_Dev)Photo by Lin (@Lin_Game_Dev)Photo by Lin (@Lin_Game_Dev)Photo by Lin (@Lin_Game_Dev)Photo by Lin (@Lin_Game_Dev)Photo by Lin (@Lin_Game_Dev)Photo by Lin (@Lin_Game_Dev)Photo by Lin (@Lin_Game_Dev)Photo by Lin (@Lin_Game_Dev)
A little update. Showing you Buoyancy of physical objects and how they are effected by water current. #indiegame
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Lin retweeted
A shark girl commission for @Lin_Game_Dev
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In the past 3 months I've been quietly working day and night on "KITFIRE". My solo deved multplayer 12v12 shooter game where you build your weapon as the match progresses. It is already in a playable state so stay tuned if you are interested in joining future play tests!
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Something for Halloween maybe
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Something for Halloween maybe
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Thanks so much to @Lin_Game_Dev for the support! ^^ This shark girl is so sweet! 🦈
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This is just sad. Unreal Engine amazed me since UT2004. It always was inspiring to meet Epic devs & to listen to their talks. Passionate folks excited to share their works & knowledge. But now? No knowledge, no passion, no works. Not even an original thought. Only "AI did this!"
We vibe coded the Epic Games Launcher to be faster than the other guy. Don't believe us? Test it out for yourself in Preview: launcher.epicgames.com
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October game jam day 1. Did some custom Camera switching and dolly stuff. Oh also, Sidney is back.
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Thinking of my childhood friend who complained that game developers are stupid because: "why don't they just take all the good things from other games and put it all into one???"
guYS With the power of Crack GPS Asstra 6.9, Claus Opoops Slopnet 5.5, I was able to Mod EVERY GAME INTO ONE, I did it all myself with hard work by my typing and coding thanks to AI assistant!!! THE FUTURE IS HERE AND NOW
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Remember to wishlist Super Sami Roll 2 on Steam. I'm terrible at promoting my own game, so please make sure to tell family and friends too 😅
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You must pirate every game that used AI in it's production. The game developers built with uncompensated labor and thus, equally, they must not be compensated. They have forfeited any moral claim to payment.
🚨 Over 85.8% of Japanese game developers are now using generative AI, a massive jump from 51% in 2025. New CESA 2026 data confirms 63% of them use it daily. Surveyed companies include Capcom, Konami, Sega, and LEVEL5, primarily using AI to save time and cut costs.
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Hailina for #fursuitFriday Suit maker: @aekarin_ Photo: @sautaxg
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Alrighty, a week from today both the Kickstarter and the playtest will go live!
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Please consider supporting my friends! I lived at Spelkollektivet back in 2020, which is where I also started development of Shark Rain. Living there helped me getting started with game dev and it would be sad to see this co-living & -working house disappear!
Help Save the Home for Indie Game Developers For 9 years Spelkollektivet has had more than 700 game developers stay at the co-living & co-working hub, but due to new directives in the local area, the future may be at risk. Read more: 🔗👇🧵
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summer vibes🌊
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Fish
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ANGEL ESSENCE is out now!!! retro-inspired 3d platformer with an emphasis on exploration and fast movement! available on Steam for $4.99!
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Been working on environment art. Trying to find ways to place foliage procedurally. Using landscape material that will spawn meshes where I paint them.
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I’ll be honest, I exclusively use blueprint visual scripting and depreciating will cause me to reconsider my use of UE in the future. Visual blueprints allow me to create simple to complex systems without the worry of misspelled or case-sensitive code issues. It saves me tremendous time by avoiding tedious code typing when I can have an entire string of code done within a matter of minutes through node and data pin execution. The UE visual blueprints empower developers beyond understanding. It also provides much more accessibility to developers with educational inhibition to code learning. Visual blueprints are what I teach my high school students and they love the system so much because it made game development approachable at an early level. @UnrealEngine please consider reverting the decision to deprecate and keep it permanent.
Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future. Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse. We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints. More details and conversations from us around this to come as UE6 Early Access approaches.
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