The AI is at least figuring out the colors, and some of the textures, slightly hinting shapes, but if you don't know what the image search keyword was that collected the training image you would never guess.
There's something quite satisfying with early images from nascent GAN-AI. I only wished I understood better how those tensorflow things work.
Mike says he'll have time for continue dev on site and I think github.com/ludumdare/ludumda… is on my personal top 5 issues I'd like to see
I managed to dig up your LD-entry though and the link there doesn't point to your itch.io page for the game (and the download there isn't properly marked as windows/won't install on itch) ... which is to say a pity, because it's beautiful day on a vespa.
Replying to @Local_Minimum @dittomat
fyi, I made an issue out of this github.com/ludumdare/ludumda…
Replying to @dittomat
Unfortunately the !> spoiler markdown only works for text (and a bit buggy), but it might actually be a nice idea if the game/post author could cause an entire comment to be spoiler marked / need clicking to see. I'll make an issue out of it.
Replying to @Local_Minimum @dittomat
Mike can manually remove comments from the database, but I don't think he'd do that for other things than actual abuse.
Replying to @dittomat
No that's not a feature. Fortunately for me I got to play your game without having looked at the comments and it was magnificent! I would recommend making sure to add some very clear text in your entry that people should play first and read comments after because it has spoils
Replying to @mikekasprzak
On a similar topic, when does voting open? It might be a bit unfair not to open at same time as submission since if I end up on first page now I will stay there and people might still play and record their grades separately while waiting for voting to start.
Replying to @mikekasprzak
@mikekasprzak submission isn't allowed yet right? Feels like stuff is missing from the edit entry view.
Replying to @moonscript @fasterthanlime
discord channel you say...
Replying to @fasterthanlime
@fasterthanlime what is the frequency that you update the translations on itch.io? I did a quick first iteration of Swedish to 100% and would be fun to see how it works / what needs change.





