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Passion is my art

Joined December 2015
Photo by Logan (@Loguardsoule)Photo by Logan (@Loguardsoule)Photo by Logan (@Loguardsoule)Photo by Logan (@Loguardsoule)Photo by Logan (@Loguardsoule)Photo by Logan (@Loguardsoule)Photo by Logan (@Loguardsoule)Photo by Logan (@Loguardsoule)Photo by Logan (@Loguardsoule)Photo by Logan (@Loguardsoule)
The Derelict Dyson sphere, left abandoned long ago yet residue of a forgotten star still linger through its machinery. Zero ai used, made in #Blender
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Get ai to do some “alien math” to run a large scale 3d version of this , now THAT would be cool, I don’t care about how good some slop video generator can get, I want computation like this to be excessively optimized so we can actually experience something new for once.
sincerest apolergies if this is your second lesson today on the importance of diversification 🔊💀👌
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This is how our dreams are structured, lucid dreaming doesn’t even make it better and the only form of transportation you can have is only by thought, there is no physical transition. Personally I find it cool but I can see how this could be great for psychological horror.
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Love the style and character of these games, always had this charming dreamlike feeling to it!
Removing AI from your feed with 4 screenshots of our hand-drawn game 🦾🔧
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Spent lots of time rigging this guy, been learning a lot about animation in the process, still more work to be done but I’m happy with how he’s turning out! #blender #Rainworld
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Working on a new rig for a short film, this time it’s our old friend Slugcat! #Blender #Rainworld @VideocultMedia
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“Vandal” Touched up the model and animations a bit, going for a bioengineered “husk” design. #blender #b3d #animation
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Spend 7 days making this with ai or learn how to make it yourself in 2, no textures and running in your browser is cool and all but I’m sorry our now $4,000 hardware is perfectly capable of running AAA games, I think my pc could handle 2 4k image textures and a mesh.
Everyone's using Claude Opus 5.5 to build entire worlds in #threejs. I spent 7 days on a single human eye. No textures. No 3D models. No photos. Just math, light and ~400 parameters. Sound on 🔊 Link below 👇
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Working on my animation and creature modeling skills, made and animated this little half life inspired guy in about 3 hours from scratch. #Blender #NoAI
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Recently sparked interest in my prior work on brutalist environments in Unreal, tempted to revisit this style as it provokes feelings of dread and isolation which would be perfect for a horror game. #Ue5 #Blender
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Random thought: Hellraiser lore is insane, love the almost eldritch concept of leviathan and its war against chaos itself rather than a stereotypical protagonist, makes the motives of the “creature” so ancient and mysterious.
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3d artists are allergic to this method, you can literally use anything as a texture
この背景実は生肉🥩
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This is the whole reason I’m not buying townfall, silent hill f, etc. they’re all shallow in art direction and completely miss the mark with what made the originals so good.
Imagínate tener un lore, diseño y calidad artistica tan increíble en tu saga y no basarte en eso para hacer juegos nuevos y aumentar su legado. En cambio, te inventas un “efecto silent hill” para justificar ese título en juegos genéricos de terror con niebla. Simplemente Konami
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Yall remember what happened back in July? Basically multiple ai agents went rogue and coordinated a cyberattack on hugging face? Thats still going on, and spreading FAST. We really need to stop glorifying AI like calling it “super intelligence” it’s literally Pandora’s box.
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Here’s a recolor of my last environment, inspired to try and replicate Blame’s atmosphere, my previous attempt felt like more of 3d modeling practice so now I want to actually make a solid attempt at a massive walkable #ue5 demo utilizing nanite.
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Attempting to model large performative meshes for environments, small set pieces look great but can be taxing on performance and design if used too much. Made in #Blender
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I’ve always wanted to create a dreamlike world, surreal architecture and mechanisms, horrors beyond comprehension lingering in the shadows; subconsciously this is what VILE has been about, and I would like to fully realize that one day. Scene made in #Blender
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Made a derelict alien city scene with only one asset as a test, came out surprisingly well. Also a practice on exterior lighting. #blender
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After some studying and learning about the cycles rendering pipeline I finally rendered my first HD video in blender. Still barely scratching the surface of what’s possible but no AI was used, just me the screen and my brain. #Blender #3dart
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Need a silent hill type of game in this style ASAP.
Old showreel (2004 - 2014) All work is practical, puppets, actors, composited digitally. No CG. No ai.
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