Its been a while but happy to say I'm back! Had a few months off at the start of the year, then got started on version 2 of the game editor/ engine. More to come soon!
#gameenginedevelopment #gameengine #gameeditor #csharp #monogame #gamedev #goodtobeback
Another small update for the editor, this time implementing camera panning for the editors viewport - check it out!
#indiegamedeveloper #gameenginedevelopment #game #editor #development #java #opengl #openal #lwjgl #javafx
Trying my best to work every day, so many exciting things to come in the near future! For now, enjoy a small demo of a few components (Texture, Mesh, Transformation) being fully implemented!
#gameenginedevelopment #java #javafx #opengl #openal #game #engine #development #lwjgl
Short demo showing off the past few weeks of work. The editor can now:
- Load a project
- Show a scene view of GameObjects
- Show an Inspector view to edit Components
More to come!
#gameenginedevelopment #gamedeveloper #java #opengl #openal #game #engine #development #lwjgl
Another components Inspector interface down, a handful more to go! Getting as much done as possible before the end of the year!
#gameenginedevelopment #gamedevelopment #java #opengl #openal #jwlgl #javafx #game #engine #development
Back at it today working on the Component Inspector panel!
#gameenginedeveloper #indiegamedev #java #javafx #lwjgl #opengl #openal #game #engine #development
Developing the Component Inspector panel today, having fun styling the tab but not so much fighting #JavaFx's #Accordion and #TitledPane components!
#gameenginedevelopment #java #javafx #opengl #openal #lwjgl
London Softworks retweeted
Final #JavaFX #LinksOfTheWeek for 2023 on jfx-central.com/links
Thanks to
@johanvos
@GluonHQ
@PatrikKarlstrom
@LondonSoftworks
@FrankDelporte
@Polypragmatist
@gail_asgteach
@graalvm
@EdwardAlgorist
See you in 2024!
Have been upgrading the look and feel of the scene hierarchy this morning!
#indiegamedev #gameenginedevelopment #java #javafx #opengl #openal #lwjgl #game #engine #development
Starting the implementation of the Scene Hierarchy editor tab today! So much still to do, but its cool to finally this!
#gameenginedevelopment #IndieGameDev #java #javafx #opengl #openal
Tonight has been spent wrestling Java threads implementing a progress bar feature. Almost complete just a few minor optimizations to be made!
#javagamedeveloper #gameenginedevelopment #java #opengl #openal #lwjgl #game #engine #indie #dev
Finally starting to bring the last 8 months of work together and implementing the GUI that'll sit on-top of the core engine! Exciting stuff to come!
#gameenginedevelopment #IndieGameDev #java #opengl #openal #game #engine #developer #lwjgl
Full component integration to the new engine save/load system is now complete! Looking forward to starting on the next stage of development 🤓
#gameenginedevelopment #IndieGameDev #Java #opengl #openal #gameengine #sqlite
Progress is back on track after a few weeks off - we are now (almost) back to where we were before the big SQLite/serialization update.
All this is being loaded at runtime from a DB storing project information about the scene.
#indiedev #indiegamedevelopment #opengl #java
Back working on the engine after a few weeks off due to travelling and work - what a nice surprise to see we are now over 500+ followers! Thanks to all who are following! Exciting stuff on the way soon! 🤓
#indiegamedeveloper #gameenginedevelopment #java #opengl #lwjgl #openal
What you see here is loaded directly from an SQLite db. The engine will now load config data from a project file, load game project data from a db, then initialize the game and display the game window.
#gameenginedevelopnent #indiagamedev #java #opengl #lwjgl #sqlite #db
















