Mike Pall (@LuaJIT) profile picture
Munich, Germany
Joined November 2009
Mike Pall retweeted
I really should get on with the talks for next week. Though, I felt I should look at some statistics for it... Quick and dirty, but I guess the points make themselves.
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#LuaJIT 2.1.0-beta2 released luajit.org/download.html Many fixes + New MIPS soft-float port
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We upgraded @LuaJIT from 2.0.2 to v2.1 online and observed 40% speedup in Lua WAF's processing speed and 10% speedup in Lua CDN's Lua code.
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We're excited to announce a new #zhgeeks meetup, a whirlwind tour through the @LuaJIT VM. Thanks @lukego! meetup.com/zhgeeks/events/14…
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So excited to poke around @chartbeat's real-time data using our newly implemented #Lua interface. #LuaJIT #RealTime #Data
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The @NS2 playtest group is currently smashing through 'Stage 3' testing of the new, LuaJIT powered high-performance version of the game
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Replying to @miura1729
@miura1729 No, not child funcs. Just: function foo() → local function foo(). Small effect for given example, but general advice.
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Replying to @miura1729
@miura1729 2. Please use 'local' functions when publishing Lua benchmarks. 3. Please use the current version of LuaJIT.
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Replying to @miura1729
@miura1729 1. No compiler is allowed to make this optimization. Floating-point arithmetic ist NOT associative.
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Replying to @didier_06
@didier_06 Most string ops will be compiled and optimized-to-death in LuaJIT 2.1. Sponsored work (announcement coming).
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