Mike Pall retweeted
I really should get on with the talks for next week.
Though, I felt I should look at some statistics for it...
Quick and dirty, but I guess the points make themselves.
#LuaJIT 2.1.0-beta2 released luajit.org/download.html Many fixes + New MIPS soft-float port
Mike Pall retweeted
We upgraded @LuaJIT from 2.0.2 to v2.1 online and observed 40% speedup in Lua WAF's processing speed and 10% speedup in Lua CDN's Lua code.
Mike Pall retweeted
We're excited to announce a new #zhgeeks meetup, a whirlwind tour through the @LuaJIT VM. Thanks @lukego! meetup.com/zhgeeks/events/14…
Integrated Profiler for #LuaJIT 2.1 released freelists.org/post/luajit/Lu…
Mike Pall retweeted
So excited to poke around @chartbeat's real-time data using our newly implemented #Lua interface. #LuaJIT #RealTime #Data
Mike Pall retweeted
The @NS2 playtest group is currently smashing through 'Stage 3' testing of the new, LuaJIT powered high-performance version of the game
Replying to @miura1729
@miura1729 No, not child funcs. Just: function foo() → local function foo(). Small effect for given example, but general advice.
Replying to @miura1729
@miura1729 2. Please use 'local' functions when publishing Lua benchmarks. 3. Please use the current version of LuaJIT.
Replying to @miura1729
@miura1729 1. No compiler is allowed to make this optimization. Floating-point arithmetic ist NOT associative.
Replying to @didier_06
@didier_06 Most string ops will be compiled and optimized-to-death in LuaJIT 2.1. Sponsored work (announcement coming).






