
Owner of the #babylonjs Editor and currently developing Out 4 Blood: https://xitter.cf/t.co/RNR1TEZ67s
Paris
Joined February 2010
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Replying to @TatsumakiFeet @wavedash
The campaign takes me so much time but I promise to come back with something
Replying to @JohnMugen @GundamNoContext
Thanks for those feedbacks, I took notes. I’ll do my best for sure 🙏
And thanks for your support. Don’t waste your time with this hater, he doesn’t know what he hates actually
Replying to @GundamNoContext @FloofyAsuka
Is it a problem or something you dislike when I communicate on my work and promote my editor? THE EDITOR IS VIBE CODED??
Replying to @GundamNoContext @Curiosi47002798
The technical part of your post is 100% wrong: it’s Babylon.js. So now I’m doubting about your criticize, is it really vibe coded or are you hating a real developer who tries to make a game 🤔
Honestly you all suck: by hating AI you don’t even distinguish games without AI or limited AI usage.
Replying to @KeamoTyler
The video was focusing on a work in progress of zombies being shooter. You may prefer this one where zombies run and are actually attacking you
Replying to @Slim_Jim_Bim
I wanted to showcase the way you can kill them as a work in progress but I admit it was an error this video. Here is another one so you can see how the game looks like with way more zombies (and running!) xitter.cf/Luaacro/status/2113789…
And thanks for your support ❤️
Replying to @HanzGruber14
I trouble making players playing together but I think it may be easier once I'll finish the campaign. The problem is the campaign is taking so much time to produce. I'm alone and not a specialized game designer so I do my best but thanks for the tips 🙏
Replying to @Ricardo_Albertl
I'm gonna take a look right now! Thanks for the tip🙏I admit that I never played Dead Rising, I watched only some gameplay videos
Replying to @dwarvenbrohan
I'm already on it and thanks for your feedbacks. And I totally agree but I'm so much focused on the game I need to take a step back sometimes to realize that kind of problems. But hopefully you are here to point those ❤️
Replying to @CurnelSanderss
The campaign is in progress and each time I need something, I mean a mechanic and I develop it then I release it and improve it by iteration. The problem is making event the first campaign mission is taking SO MUCH TIME but I promise to come back with something 🙏
