MertMartyMrty01 retweeted
Geometry for the smoke dischargers and sensor pack is done-ish with a temporary texture on it. The other shoulder will have a launcher for decoys
MertMartyMrty01 retweeted
I always start basic, and focus on shapes for better foundation to future detailing
MertMartyMrty01 retweeted
16 seconds for you, 304 days for me. It's worth mentioning that the map has seen 7 individal overhauls #b3d
MertMartyMrty01 retweeted
Draw over. I'll be reshaping the things and detailing the lower legs.
All of these details won't necessarily be in the final. This is the stage where I find it useful to push things and they can be backed off later until they look right
MertMartyMrty01 retweeted
multi-functional Lunar Truck revision for the M.O.O.N Project, they will have various objectives with respective tools installed. 25m x 15m
MertMartyMrty01 retweeted
Practice: Industrial‑design robotic arm.
#portfolioday 04
MertMartyMrty01 retweeted
WiP Project: M.O.O.N - Maintenance and Orbital Omni-logistics Network, Day 1 vs. Day 218. This is an official map for #BattleofTitans that won its way through community contest. Currently being improved in every aspect
MertMartyMrty01 retweeted
Nearly a year ago i’ve attempted to make a Moon map and i’ve quickly failed. When there was a map contest announced for #BattleofTitans i’ve quickly got to work and made one within 3 months, then won. Now i’m working for the enhanced version of my own map.
MertMartyMrty01 retweeted
Back into modeling after a week of rest. Started off with detailing the chassis. Really need to move over to the back and get this thing all finished, but I am stalling, cause the back is scary.
#blender #b3d #modeling #3D #hardsurface
MertMartyMrty01 retweeted
Posted up my work on War Machine! Sketches, movement tests ect on ArtStation
artstation.com/artwork/ZlwNG…









































