Marc Segura (@MARS_28) header
Marc Segura (@MARS_28) profile picture

VFX Art Consultant, Uni Assoc. Professor @EPS_UdL Former: Lead VFX @mercurysteam, HoD Tech Art & VFX @LetsCreateMagic #vfx #techart #realtimevfx #gamevfx

Joined November 2009
Photo by Marc Segura (@MARS_28)Photo by Marc Segura (@MARS_28)Photo by Marc Segura (@MARS_28)Photo by Marc Segura (@MARS_28)Photo by Marc Segura (@MARS_28)
Yesterday, Metroid Ravenous was finally announced. ​I had the privilege of joining MercurySteam as Lead VFX Artist on this project, working alongside an incredibly talented team to bring a new chapter of such an iconic and legendary franchise to life.
It’s eat or be eaten when Metroid Ravenous, the latest game in the 2D Metroid series, arrives on Nintendo Switch 2 Jan 28! #NintendoDirect
8
421
Aura farming. Face five Space Ninjas who battle and devour warriors for their power in Metroid Ravenous, available Jan 28 on Nintendo Switch 2.
452
5,210
810
38,453
1,613,864
Mesh Createをリリースしました! ゲーム制作の時にメッシュを簡単に作りたいと思って作りました。 様々なメッシュの形状を作成することができ、エクスポートでUnityへの配置も可能! TextureCreateを使用してテクスチャを作成し、そのままMeshCreateへ移行もできます! gameanimation.info/mesh-crea…
2
115
5
834
37,082
Marc Segura retweeted
METROID RAVENOUS
98
5,345
29
33,167
284,190
Marc Segura retweeted
Beauty is inseparable from mathematics...ᝰ.
42
579
37
3,511
114,944
DIIOOOOOS!!!
25
96
5
1,395
40,915
3
366
2
2,467
21,133
Marc Segura retweeted
Metroid Ravenous dispara las ventas de Metroid Dread - nintenderos.com/nintendo-swi…
6
60
4
732
23,346
Mercury Steam se ha propuesto convertir a Samus en el personaje más sobrado y flipante de la historia y lo va a conseguir. Vaya aura desprende.
15
56
988
13,562
Metroid Ravenous #Metroid #Metroid40th
176
9,034
93
42,911
436,363
Marc Segura retweeted
feeling a bit ravenous today #metroid
77
3,588
40
28,088
240,880
Marc Segura retweeted
Timing isn't just a trick for stylized animation. Whether you are creating realistic simulations or stylized gameplay effects, study your references to know where to deliver a punch in your work! #VFX #GameDev #TechArt
2
17
227
10,840
Marc Segura retweeted
movement in non-euclidean quaternionic space
86
486
31
6,212
142,812
Marc Segura retweeted
3D Gaussian Splattingの新しい見せ方を作りました。その名も Inversphere. 2Dのリトルプラネットと違い、空間ごと球面反転しています。ガラス玉に入れる従来の見せ方は球で「切り取る」のに対して、これは球の中へ「折り込む」ので360度の景色が無限遠まで立体で入っています。 #3DGS
142
911
91
6,627
533,688
Marc Segura retweeted
Why do some cel-shaded games still look incredible 20+ years later? It has less to do with polygon count and more to do with how shaders simplify lighting, preserve silhouettes, and create visual consistency. A deep dive into the tech behind the style: vfxapprentice.com/blog/cel-s…
5
55
3,164
Marc Segura retweeted
The first milestone in creating an effect is concept art. It helps define the idea and determine what the effect should look like. There’s one challenge, though: the concept is a still frame, yet it needs to represent all phases of the effect in a single image. #vfx #conceptart
1
27
1
332
10,267
世界がうまく出来ていた場合
147
806
104
14,070
1,893,100
Marc Segura retweeted
Casually rendering ~a hundred million triangles, in the browser. All thanks to @sea3dformat's cool Nanite-style renderer for @threejs. I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
47
188
24
2,021
208,650
Marc Segura retweeted
The terms "shaders" and "materials" are used as if they mean the same thing… but they don’t 👀 If you’ve ever felt confused by the terminology, this breakdown makes it click and explains why both are essential for believable VFX: vfxapprentice.com/blog/under… #vfx #techart #ue5 #unity
15
106
6,389
Itano Circus is an iconic japanese animation technique where a volley of swirling, twisting missiles is fired at an evading target (pioneered by animator Ichiro Itano).
13
319
10
2,226
107,607