
VFX Art Consultant, Uni Assoc. Professor @EPS_UdL Former: Lead VFX @mercurysteam, HoD Tech Art & VFX @LetsCreateMagic #vfx #techart #realtimevfx #gamevfx
Joined November 2009
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Yesterday, Metroid Ravenous was finally announced.
I had the privilege of joining MercurySteam as Lead VFX Artist on this project, working alongside an incredibly talented team to bring a new chapter of such an iconic and legendary franchise to life.
It’s eat or be eaten when Metroid Ravenous, the latest game in the 2D Metroid series, arrives on Nintendo Switch 2 Jan 28! #NintendoDirect
Marc Segura retweeted
Aura farming.
Face five Space Ninjas who battle and devour warriors for their power in Metroid Ravenous, available Jan 28 on Nintendo Switch 2.
Marc Segura retweeted
Mesh Createをリリースしました!
ゲーム制作の時にメッシュを簡単に作りたいと思って作りました。
様々なメッシュの形状を作成することができ、エクスポートでUnityへの配置も可能!
TextureCreateを使用してテクスチャを作成し、そのままMeshCreateへ移行もできます!
gameanimation.info/mesh-crea…
Marc Segura retweeted
Metroid Ravenous dispara las ventas de Metroid Dread - nintenderos.com/nintendo-swi…
Marc Segura retweeted
Mercury Steam se ha propuesto convertir a Samus en el personaje más sobrado y flipante de la historia y lo va a conseguir.
Vaya aura desprende.
Marc Segura retweeted
Metroid Ravenous #Metroid #Metroid40th
Marc Segura retweeted
Why do some cel-shaded games still look incredible 20+ years later?
It has less to do with polygon count and more to do with how shaders simplify lighting, preserve silhouettes, and create visual consistency.
A deep dive into the tech behind the style:
vfxapprentice.com/blog/cel-s…
Marc Segura retweeted
The first milestone in creating an effect is concept art. It helps define the idea and determine what the effect should look like. There’s one challenge, though: the concept is a still frame, yet it needs to represent all phases of the effect in a single image.
#vfx #conceptart
Marc Segura retweeted
Casually rendering ~a hundred million triangles, in the browser.
All thanks to @sea3dformat's cool Nanite-style renderer for @threejs.
I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
Marc Segura retweeted
The terms "shaders" and "materials" are used as if they mean the same thing… but they don’t 👀
If you’ve ever felt confused by the terminology, this breakdown makes it click and explains why both are essential for believable VFX: vfxapprentice.com/blog/under…
#vfx #techart #ue5 #unity






















