3D Generalist/FX Artist https://xitter.cf/t.co/RhbEVnBVZN

Poland-Armenia
Joined November 2015
#Houdini #MPM Mud and Water #RnD 5 million points, 25 minute sim time on my gtx 3080 laptop, hope you enjoy! instagram.com/p/C9uq6MXNxGY/…
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Mesrop Hovhannisyan (Mes) Ⓜ retweeted
So mesmerizing Mesrop Hovhannisyan! 🤩 @MES_3D is a self-taught 3D Generalist/FX Artist currently working at @arsthanea. Mes has been in the FX industry for more than 8 years and his work usually focuses on 3D/CG animation, FX, fluids, particles, lighting, and rendering. #Houdini
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Thanks for sharing 🙌
Gorgeous work Mesrop Hovhannisyan! 😍 @MES_3D created this fantastic visual for the "H1 Music Pack Vol. 1" release by H1 Sound. His goal was to design visuals that were inspired and driven by the sound.
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Mesrop Hovhannisyan (Mes) Ⓜ retweeted
Beautiful fluid motion Mesrop Hovhannisyan! 😍 @MES_3D is a self-taught 3D Generalist/FX Artist currently working at @arsthanea. Mes has been in the FX industry for more than 8 years and his work usually focuses on 3D/CG animation, FX, fluids, particles, lighting, and rendering.
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🔥
Integrating various perspectives into one piece shows the diversity and strengths of each artist that worked on it 🔥 @MichaelZawol @KrzskGrdznsk @MES_3D 🎵 @combustionaudio #3Dart
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#Houdini rnd I did at @arsthanea Blowing away the dust - Aimed to nail this effect while pushing the particle amount quite high. Roughly 30 million particles.
Another episode of our #3wordschallenge : #Sustainability, #Furniture, #Organic. @MES_3D was Inspired by the theme of recycling - I wanted to show the transformation from old to new+ exploring creative ways to use Houdini's particle system. So here it is! 🎧: @combustionaudio
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Mesrop Hovhannisyan (Mes) Ⓜ retweeted
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As an artist, what's your current view on #NFT? #3dArt #3dartist #motiondesigner #digitalart #motionGraphics
0%Already created NFT
33%Thinking about it
67%I don't think I'll do it
3 votes • Final results
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The last R&D for the year, Merry Christmas! Involved crew: #Houdini POPs, #C4D, and #Redshift:)
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Mesrop Hovhannisyan (Mes) Ⓜ retweeted
{ mograph } Been thinking about this for a little while, the motion design existential question: Looking into the future, should I be a generalist, or a specialist? And if a specialist – what do I specialize in? It's a tough question, right?
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Started as a quick particles sim r&d with #sidefx #Houdini Later added a small scene, added rigid bodies, vellum papers, and a shockwave with a pyro.
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