GO NEXT (@MIXI_DEV) header
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game dev, i'm working on the development of my Bullet Heaven game "Go Next!"

Joined May 2026
Photo by GO NEXT (@MIXI_DEV)Photo by GO NEXT (@MIXI_DEV)Photo by GO NEXT (@MIXI_DEV)Photo by GO NEXT (@MIXI_DEV)Photo by GO NEXT (@MIXI_DEV)Photo by GO NEXT (@MIXI_DEV)Photo by GO NEXT (@MIXI_DEV)Photo by GO NEXT (@MIXI_DEV)Photo by GO NEXT (@MIXI_DEV)Photo by GO NEXT (@MIXI_DEV)
Go Next! final trailer #roguelike #megabonk #indiegame
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I put a treasure at the end of the rainbow in my game...
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Did Blowing Into Cartridges Actually Work?
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How A Bird Flew 5 Hours Without Flapping
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Why Slot Machines Almost Let You Win
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Would You Wait For A Second Marshmallow?
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If you accept the Terms and Conditions in my game...
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What If Gravity Doubled?
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Why Does Link's Sword Only Shoot at FULL Health?
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Had a decent run during the #SteamNextFest , now 2 weeks before launch, let's see how well the personal calendar performs..
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If you buy the big red button in my game...
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If a goblin lands on a monster's back in my game...
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It Was on the DISC All Along
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Replying to @MIXI_DEV
It's everything Megabonk could've been if its dev hadn't been lazy. Better movement, better mechanics, more fleshed out gameplay, the shrines all feel like minigames rather than just things to wait out
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Doom's Monsters FIGHT Each Other. Mine Too
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In My Co-op, ONE Player Decides Everything
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If you open ten chests in my game...
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Never Touch the Giant Skull in My Game
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Does LUCK Even Do Anything in Games?
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My Game Has NO Speed Limit
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Why Does Pac-Man END at Level 256?
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