MR3D-Dev retweeted
This is the LAST CHANCE for voting!
The Blood of Dawnwalker has been nominated in 3 categories at the @GoldenJoysticks
🩸 Best Storytelling
🩸 PC Game of the Year
🩸 Best Lead Performer (Will de Renzy-Martin)
If you would like to support us, sink your teeth into a vote: 🌗
gamesradar.com/goldenjoystic…
Our latest Fab Limited-Time Free Content can be acquired now, and are available through November 3!
🏜️Modular Post Apocalyptic Desert by JustB Studios
🎆Celebrations All In One VFX Bundle by Pautinka
🛡️Armored Stone Golem by Alexander Lenski
Check 'em out on Fab today fab.com/limited-time-free
MR3D-Dev retweeted
In this tutorial, I show how to make a snow material using Unreal's Substrate. I also show how to make the snow accumulate on top of objects using Nanite Displacement.
youtu.be/WSVJAnJxdHQ
UE5 Filmmaker Anthony Koithra released the free Locodrome Character Animation Tool (LCAT), a rebuilt version of his MetaHuman Animation Tool, which makes animating MetaHuman faces and bodies in Unreal Engine easier.
Download: 80.lv/articles/grab-this-upd…
MR3D-Dev retweeted
Yes you saw that right .... this is @godotengine with @nvidia PhysX5 on the Wild Ox Fork with #Flamthrowers
MR3D-Dev retweeted
Get Jonathan Ching's entire catalogue of sci-fi tutorials and assets for just $30 on FlippedNormals 🧑🚀 Check it out: buff.ly/ukYvehi
MR3D-Dev retweeted
This indiedev (Voidmaw) is a friend of Luminary
If you havent checked out the fast paced katana slashing rougelike Katanaut yet, now is a great time.
50% off, very positive reviews, awesome dev, no brainer :)
Link in comments.
MR3D-Dev retweeted
In this tutorial, I show how to make multiple types of car paint using Unreal's Substrate. We start with the most basic type and work up to a much more advanced version.
youtu.be/3T46UraKXwE
MR3D-Dev retweeted
In this tutorial, I show how to use the Glint inputs on a Substrate Slab in Unreal to create sparkle effects for materials like snow, pavement, and car paint.
youtu.be/W17MwFCuMfM
MR3D-Dev retweeted
In this tutorial, I show how to use the Second Roughness inputs on a Substrate Slab in Unreal to gain more control over the shape and appearance of specular highlights and reflections on your material. youtu.be/Z281PRQInRA
MR3D-Dev retweeted
Hey all! EasyWaterscape update on FAB!
I just published a fix for #unrealengine 5.8 users. Now, when you add EasyWaterscape to your level, you'll be prompted with this pop up, asking you to enable a missing project setting. This will fix weird smearing motion issues due to velocities.
Also, the discord server link is on the product listing page, meaning if you have any questions before you buy EasyWaterscape, feel free to join and ask!
Thank you!
MR3D-Dev retweeted
We're giving away the FN Brush Kit for free!
flippednormals.com/products/…
MR3D-Dev retweeted

Unreal Engine@UnrealEngineAug 27
🇺🇸
United StatesConnected via WebAccount-level information, not a live location or per-post device.
City Sample just got a major update🏙️
The new level was built entirely in Unreal Engine, using PCG for procedural world-building, with assistance from an LLM through the new Unreal MCP server.
Fully editable. No black boxes: epic.gm/city-sample-update-2…
MR3D-Dev retweeted
完全無料&CC0 で商用利用OKな共通素体3Dモデルが正式リリース!程よいポリ数&トポロジーにも注目!
SiroinoSotai
3dnchu.com/archives/siroinos…
by @SiroinoWorks
#SiroinoSotai
MR3D-Dev retweeted
Do we see a lot of lefty accounts openly saying they support this??
Like I'm sure people will reply with "YES THEY WANT THIS" and I hear that, but I rarely see major accounts openly saying this. Usually they just ignore it and try to divert focus.
Brian Krassenstein@krassensteinJul 30🇺🇸
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
These people merely want the best life for themselves and their families, just like everyone on this planet. The fact that so many conservatives and so-called Christians are attacking them is disgusting.
MR3D-Dev retweeted
Thank you all so much for the amazing support of EasyWaterscape since it launched! It’s a huge relief to see people loving it.
If you enjoyed using it so far, please do me a huge favour and leave it a review/rating on @fab! It makes a huge difference for creators.
bit.ly/EasyWaterscapeFAB
RT @virtualfilmer: I've now posted a tutorial on YouTube that shows (step by step) how to achieve MetaHuman mocap - body and face - with th…
This quoted post is unavailable.
MR3D-Dev retweeted
レイヤーペイントやNaniteテッセレーションを設定済みのUnreal Engine 5.7用マスターマテリアル!Unreal Senseiが無料配布!
Unreal Sensei Master Material
3dnchu.com/archives/unreal-s…
#UE5
























