
『@EA Creative‼️^_^』︎『https://xitter.cf/t.co/84PMPK46EE code:Machiko』︎『@Gamesense_gg🖤』︎』︎『@mygamesir🖤』︎『@Yukiaim🖤』︎『Writer For @Wachiko』︎『40k Hours Wasted On Steam💔』︎
New York, USA
Joined January 2012
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Маchiko 『∞』︎ retweeted
These were two separate MW3 sessions that were an hour or 2. Target switch clips are easy to go for and super simple and mostly forced. Off screen flicking is easy if you know spawns and listen to sound and radar. its all just cope and skill issue mainly. Which its always been...
A casuals worldview is easily skewed to only what they’ve been exposed to. Nothing more. They only know what they’re told to think.
There’s plenty before 19’
They look no deeper, accept surface level, and they’re right (in their heads) even if they’re wrong
(PIC @Matty_OW)
""DINOSOWER? That cheat3r crew?" 60fps (Frag Compilation)" - Nov 22, 2014 - 3,508,703 views
Clip farming like this isnt anything new, you guys are whats new.
(youtube.com/watch?v=dW-Qvbr5…)
“If you’re so good why don’t you go pro” Like the cod pro scene hasn’t had the same rotation of middle aged dudes beefing for the past 25+ years
There’s 5090 x3d owners out there upgrading every spec they can with ultra wide monitors at a battle station just to play minimum FOV ultra graphics with motion blur and have a 0.3kd
Маchiko 『∞』︎ retweeted
Reminder that every time one of these controversies happen, the most dogshit horrendous horrific FPS players all say cheating, and all of the actual known + good players say legit.
the bottom 80% of FPS players are genuine subhumans that are incapable of improving
The aim community is unique. Filled with some of the biggest degenerates and some of the worst human's I've met. It's funny how a year later someone can look at something they did with rose tinted glasses, with disgust.
Aim training is good, the community isn't.
Fake People.
"Anyone who disagrees with me is being rude and attacking me"
We gotta take away some of yalls internet access, make yall pve a coal mine or something IRL. Especially when both points are true, im better, stronger, and smarter.
People replying to this post seem to find it impossible that players are unable to accurately flick to people outside of their FOV (Offscreening).
This is done quite frequently by pubstomp clip farmers inside of arcade shooters like COD & Battlefield, and is easily trainable inside of an aim trainer such as KovaaK’s. Using audio cues, minimap knowledge, and angle awareness, it is possible to hit these offscreen flicks with enough patience and mouse control.
I’ve also created a KovaaK’s playlist for players who are genuinely curious on how this works, and want to attempt training it. (Share Code: KovaaKsDinkingTealStatus)
It’s highly recommended to use spawn sounds in order to train your awareness of targets in all directions, this mimics how you’ll react to directional footsteps and gunfire in real situations.
The way you path between targets is largely going to be dictated on these spawn sounds, also remembering the position of targets you had previously seen will allow for an easier time attempting to hit an offscreen.
I hope this finds its way to people who aspire to improve their mechanics in these games, it’s a fun hobby at the end of the day and everyone should know how to do it :)





















