MagicPixel (@MagcPixel) header
MagicPixel (@MagcPixel) profile picture

Create pixel art and game assets in seconds Developed for gamedevs by a gamedev

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Joined April 2026
Photo by MagicPixel (@MagcPixel)Photo by MagicPixel (@MagcPixel)Photo by MagicPixel (@MagcPixel)Photo by MagicPixel (@MagcPixel)Photo by MagicPixel (@MagcPixel)Photo by MagicPixel (@MagcPixel)Photo by MagicPixel (@MagcPixel)Photo by MagicPixel (@MagcPixel)Photo by MagicPixel (@MagcPixel)Photo by MagicPixel (@MagcPixel)
MagicPixel retweeted
That’s Product Market Fit sir. If nobody hates what you’re building, you’re probably not building anything worth noticing. Remove the ego and double down.
I’ll never promote my app on Reddit again. I got 15 downvotes, and people started making fun of me in the comments. It honestly feels embarrassing. Why are Reddit users often so rude?
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MagicPixel retweeted
魔法のお店 #ドット絵 #pixelart
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Generative art is good. I see this opinion everywhere: "Generative art is evil". As a game developer and a classically trained artist, I can see how someone could have this opinion.
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MagicPixel retweeted
The most dangerous addiction in game programming is abstraction. Most programmers could build their own games from scratch by throwing away what they learnt in school and writing straightforward procedural code in 3 long functions: handle_input update_state draw_world You never finish because you were taught to add complexity for no benefit. Here's how to map that structured approach without an engine: bytesbeneath.com/p/how-to-ar…
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I've spent decades making and overseeing the creation of game art. Concept artists have been photo-bashing (stealing other artists' art and mixing it into their own) for as long as I can remember. This is worse than what AI does. I spent a lot of time refining processes toward optimal efficiency. I got so good at it that it became boring. My teams and I never worked more than eight hours a day (unless I wanted to), never "crunched," and were always on time and on budget. If a game production isn't using AI, it's malpractice and an abuse of investor funding. Efficiency gives you more time for creativity and sustainability. Wasting effort on labor for the sake of "artistic integrity" will help the game fail and get your team laid off.
I hate to be the one to tell you this. All game studios are using AI. They just aren't telling you.
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MagicPixel retweeted
I'm going to experiment with this cloud style tomorrow 🫡 #pixelart #cloudtemplate
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MagicPixel retweeted
sword collection ⚔️ #pixelart
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gamedev is so hard wtf
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