Senior Accessibility Researcher @PlayStation 💙 Just a boy and his Magnemite ⚡🧲

London, England
Joined December 2017
A special delivery from Japan! 🇯🇵💙 Huge thanks to @ePARA_official and @gaaj_official for this fantastic jersey, complete with my gamer tag 柏 (Kashiwa), Japanese for "oak"! 🌳 Can't wait to be back in Tokyo this November and catch up with friends at GAAJ and ePARA! 🎮
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So excited for the release of Zenith today and the additional accessibility features it brings including Gyro Aiming, High Contrast mode, Auto Fire and Slow Game Speed! Huge congratulations to the incredible developers at @Housemarque - it's been an honour to support you! 💙
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I hope everyone has an amazing time playing Wolverine! It was a real joy to support the incredible team at Insomniac, even in just a small way, on this project. I’m so excited to see people experience it. 🤟
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I am so excited for folks to check out the new accessibility features coming in Zenith!
SAROS: Zenith brings new accessibility features, including high-contrast visuals, gyro aiming, and a toggleable "Slow Game Speed" option. With these, even more players can experience the spectacular bullet-ballet action of SAROS for themselves.
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I'm really excited for the community to see the additional accessibility features coming with Zenith! I'm so proud of all the incredible Devs at @Housemarque and it's been an absolute joy and honour to support their hard work! 🩵
The Saros update Zenith arrives later this year at no additional cost, bringing: 👾 Boss Rush 🌒 New Game Plus mode 🎮 New accessibility features See this and more in the full trailer: play.st/3UCHfYr
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Cameron “Oak” Akitt retweeted
Oh, let's go!!! More accessibility coming to SAROS!! I don't remember if Sony ever added accessibility info in a State of Play before, but either way, this is still really cool!
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Cameron “Oak” Akitt retweeted
What better time than Deaf Awareness Month to expand our Community Voices with Cameron Akitt (@MagnemiteBoy)! You may know him as Senior Accessibility Researcher at PlayStation Studios, or from BSLGG. He shares his experience as a Deaf player with ADHD. caniplaythat.com/2026/09/02/…
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If you have accessibility feedback for @MARVELTokon please complete this survey. 💙
Tōkon Warriors, The Open Beta has come to an end. Thank you all for participating! We've been reading your feedback and following the discussions across the community, and we'll have more to share with you soon. If you haven't already, we'd greatly appreciate it if you could take a few minutes to complete the survey below. Your responses will help us improve MARVEL Tōkon: Fighting Souls ahead of launch. 🔗playstationresearch.qualtric…
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PlayStation Studiosによる「Accessibility community council」の設立を大歓迎します! 当事者の声を核にしたゲーム作りは、業界の大きな一歩です。誰もがバリアなく感動を楽しめる未来への挑戦を、当協会も全力で応援します! #PlayStation #アクセシビリティ sonyinteractive.com/en/news/…
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PlayStation studiosによる「accessibility community council」の設立おめでとうございます!! これまで以上に、ゲーム業界全体がアクセシビリティについて考えるきっかけになると嬉しいですね! #PlayStation #アクセシビリティ sonyinteractive.com/en/news/…
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Happy to share that I’ve been promoted to Senior Accessibility Researcher at Sony Interactive Entertainment! 💙🤟
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日本語を勉強するために、『ポケモン ピカチュウ』『緑』『銀』を買いました 🇯🇵🎮 でも、自分の実力を少し過大評価していたかもしれません。 今のところ、「ピカチュウ」を読んで、自信満々にボタンを押しているだけです 😅
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Had the chance to work at the Arc System Works booth on Marvel Tokon: Fighting Souls at EVO Japan. Listening to player feedback and watching people get hands-on was incredibly valuable, and had a lot of fun working alongside colleagues from Arc System Works and XDEV Japan! 💙
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A really special visit to Sony City, thank you to Nishikawa-san for the warm welcome. Inspiring to see the history and the people driving accessibility forward across Sony, it’s left me feeling motivated to keep pushing my own work further.
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While in Tokyo I’m going to buy children’s books so I can start learning Japanese 🇯🇵📚 Sort of hoping they come with a crayon so I can complete the exercises properly 🖍️🤓 I’ll also be visiting a Deaf-owned café and restaurant, and would love to start learning some JSL too. 🤟
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It was such a pleasure meeting Hokao-san, and the staff and players from ePARA and GAAJ at Evo Japan. I was truly inspired by your passion and dedication to accessibility in games! I’m looking forward to continuing the conversation and supporting the important work GAAJ is doing.
Evo Japanの会場にて、#SIE のCameronさんと待望の初対面を果たしました! Cameronさんのアクセシビリティに対する並々ならぬ熱意を肌で感じ、非常に大きな感銘を受けました。Access controllerを使ってMarvel Tokonがプレイできる日が、今から待ち遠しくてなりません! Cameronさんは非常に気さくで、その温かい笑顔と素晴らしいお人柄に、私自身すっかりファンになってしまいました。これからさらに深い信頼関係を築いていけるよう、私もしっかり英会話を磨いていこうと思います! #ゲームアクセシビリティ
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Looking forward to getting stuck back in as we get ready for the first round of community submissions!
Hey everyone! Sorry we have been quiet for a while. We are back now 💙💛 We are getting ready for our first community submissions. We will start with popular game franchises! 🎮👀 More info coming soon! 🤟
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Cameron “Oak” Akitt retweeted
Hey everyone! Sorry we have been quiet for a while. We are back now 💙💛 We are getting ready for our first community submissions. We will start with popular game franchises! 🎮👀 More info coming soon! 🤟
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I’m excited to share that I’ll be in Japan with work from April 25th to May 9th 🇯🇵 I'll be based in Tokyo and will also be attending EVO Japan on May 1st and 2nd, and would love to connect with folks working in accessibility, UX, and game development while I’m in town. 🤟
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