Making steady progress. I've implemented dialogue triggers, and refined the movement a bit more. Also, if you stay still for too long, the character just falls asleep. OH, and now we got a name for the character lol
#indiedev #IndieGameDev #indiegame #gamedev #pixelart
Man, I think one of the hardest aspects of game dev is level design. If I don't make a level in which the game mechanics can work well, it will suck lol and it is hard to find a good balance
RickRod retweeted
Unleash the might of the hammer or ascend beyond it all, what's your choice?
#PennysBigBreakaway
Ok, so I have some main mechanics done. I have a death zone, dialogue system, checkpoint system, and the main mechanic, the second jump(whenever you get a feather). Level design will rely on separating each stage in sections, so you don't start all over.
Getting back into Game Dev, this time wit Godot. This is a little project I am working on. So far, just testing mechanics and such. The background and tiles might change, since this scene I was just testing the tilemap system and parallax BG.
Was playing one of @DaniDevYT games(specifically one that he entered on the @BrackeysTweet GameJam), and I honestly got addicted to it. I was trying to do some speedruns, and this one was the best that I did. I love speedruns, so this was AWESOME!
#GamingConfession
- I Love the KH games, but I admit the writing is very crappy
- I legit cried on Call of Duty: MW2
- FGC has some of the most toxic ppl I've ever met...(but I still love the ppl at my locals tho)
HE DID IT!!! THE MAD LAD FREAKING DID IT!!! HE DID EPISODE 1 OF ANIME SPONGEBOB, LET'S GO!!!! lol
TFW it's 5AM, birds are chirping, and your code still giving you errors. Such is the life of a programmer..... feelsbadman
Ok, I been terribly inactive and have left my game on a hiatus. I will need to discipline myself in order to get things back on track.
Haven't posted in a couple days. I have put the development of my game on hold for a bit. Since this pandemic started, work has been hectic(I work on Amazon, so its been busy as heck), but the volume has gone really high, so I been very busy. Hopefully I can get back at it soon!
RickRod retweeted
summer fruit - catch bugs in the summer sun☀️🐞
our cute arcade game out now!🍓🐸
100% lockdown sale - fruit-friend.itch.io/summer-… ☀️
So I finally finished my demo, but I wanted to test the last cutscene, but I can't beat the boss I made xD I will be releasing a demo for this game. If you interested let me know and I will send ya the link :D #indiedev #IndieGameDev #indiegame #gamedev #pixelart #IndieDevNation
Here it is another spell to advance in my game, a teleportation spell. This will help the player move to places he cant reach, but magic consumption will be big, so you better use it sparingly ;) #IndieDevNation #indiedev #IndieGameDev #indiegame #gamedev #pixelart #madewithunity
This is the title screen for my game!
#screenshotsaturday #indiedev #gamedev #indiegame #indiegames #madewithunity #pixelart #pixelart
Yay, I got my logo for my game. I absolutely love how it looks! #indiedev #IndieGameDev #indiegame #gamedev #pixelart
Polishing up a bit better the casting of magic. This same sorta effect will be used to cast strong magic. In this case, casting magic to activate platforms. I love how it is looking, but will polish it a bit more. #indiedev #IndieGameDev #indiegame #gamedev #pixelart #unity3d
Damn, I may have to delay this till Sunday, or hopefully Saturday. I got setback due to work, so I am behind in a few pending things.







