Mentally stunted 46-year-old man-child on cleanup duty for a failed slop-peddling corporation, by the way.
This moment, for those of you who ACTUALLY played the game, is one of the most emotional and impactful on-screen parts of Taash's storyline, and is a perfect example of peak writing and storytelling from @bioware, as well as acting from Jin Maley, with a moment of absolute grief and rage played out. But none of the LARPers out there know what I'm talking about, because they never played the game, and the only thing they can manage when they see this image is a "GO WOKE GO BROKE" cry of outrage.
By the way: her ENTIRE storyline is optional. You NEVER have to do a single quest with her other than the recruitment part. If trans representation scares you that much....don't play her storyline. Only YOU control the buttons you click. Nothing was ever FORCED on you. Tourists.
But if you DID do the storyline, the entire arc with her mom, and how it finishes. Oof. Chef's kiss.
Watching Avatar: Fire & Ash and noticed that pregant blue sea monkey had a solid pair of tits. Shit was driving me absolutely wild.
Boomers collected houses as presents the way the rest of us got a PlayStation under the tree. Meanwhile in a regional Victorian shithole, average family homes are sitting close to a million AUD because of them.
Replying to @VladTheInflator
Yeah, I married a Japanese woman 38 years ago. Her parents gave us a house in Hawaii for a wedding present. Been a fun life!
I believe this is the artist.
Saitou Touko.
pixiv.net/en/users/7926501
People are somehow confused why a modern metropolitan setting doesn't provoke the same pushback as 15th-century Eastern Europe when you start applying racial diversity.
Imagine being optimistic enough to think modern BioWare wouldn't bungle this like everything else lately.
I can finally talk about Mass Effect Universe.
Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.
• Set 600+ years after the Reaper War
• You play as a customizable N7 agent
• Instead of being a walking gun rack, you're a cross between John Wick and James Bond
• Shepard's legacy preserved, regardless of your ending
• A galaxy divided into three major factions
• Humanity, Krogan, Batarians, and more allied together
• Council races forming their own alliance
• The Geth emerging as a third superpower
• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary
• Geth-built megastructures
• Connections between the Milky Way and Andromeda
• Experimental technology implanted in you as a unique point of difference
• Hacking and manipulating the environment
• See through walls, identify systems, remotely trigger hazards and more
• Handcrafted missions like ME1-3
• But with Hitman-style freedom in how you complete them
• Brutal close-range executions
• Squadmates who can clash with each other
• Romance wasn't being sanitised
• Liara returns - now an incredibly powerful Asari Matriarch
From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist.
It looked incredible.
And now we may never get to play it.
Find out more here: youtu.be/ZOWrTNazZxM
#SaveMassEffect
BioWare didn’t just get murdered by EA. It slowly bled out from a mix of brain drain, shifting priorities, and projects that never quite stuck the landing. Once the people who built the reputation left and the games stopped reliably delivering, the studio became an easy cost to cut.
This studio closure hits differently than the other recent ones. Want to understand what BioWare used to be? Baldur’s Gate 2, Jade Empire, Mass Effect 2, KOTOR, and Dragon Age: Origins. Those five make the gap between then and now pretty clear.






























