Manda retweeted
A peg-insertion policy that scores 49/50 in MuJoCo succeeds 11/50 in PhysX. Same task, different physics engine.
They also found the same authored foot friction resolves to 0.8/0.6 in PhysX and 1.0 in Newton, and PhysX-trained ANYmal-D policies use about 35% more joint torque.
Running a policy in a second engine looks like a cheap check before trying it on hardware.
References
mandarobotics.com/blog/polic…
Manda retweeted
Simulating realistic physics is hard with traditional methods; the question is how much work it takes to something good enough to be useful? I like that the one which looks most accurate to me here (mujoco) stops because of an invalid geometry error
Manda retweeted
Deformables are such a good stress test for simulation. Small differences in the physics engine can completely change the interaction.
Manda retweeted
GPT-6 Astra Directで、リアルタイムに動いているな。これはどうやってるんだろう....





