Senior VFX Artist at @FX_Chamber! Kind of too over-passionate about anything I do! Learning how to draw :3

Joined September 2019
ManusVFX retweeted
I'm starting a series of quick IlluGen tutorials! Here's how to create a flash texture in just a few steps. #vfx #realtimevfx #illugen #gamedev
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Day 44: Another quick experiment of trying to get smoke to look a bit better than last time :D still far, but let's keep learning! #Illugen
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Day 43: Playing again with fire! This time quick particles :3 #Illugen
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ManusVFX retweeted
Imagine a future like this: All games on steam made by humans, all games on Epic made by AI. Which one would you buy games on, if you had only one?
98%Steam
2%Epic
139,568 votes • Final results
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ManusVFX retweeted
Terrain brush in action 👇
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IlluGen 2 introduces the new UV Flow, create motion from UVs and colliders. Smoke, water, fire, all blendable and stylizeable, playing in your viewport in real time.
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ManusVFX retweeted
Removing AI from your feed with 4 of my illustrations as✨
Removing AI from your feed with 4 of my illustrations✨
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Day 42: Further learning of particles! I feel like I understand them a bit more now already :D #Illugen
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EmberGen 2 LPV Cloud Rendering R&D EG 1 could never dream of this many voxels at this rendering quality. Oh how far we have come!
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Made an extensive tutorial about how to loop flipbooks, pack flipbooks, do frame reduction or generate new frames, create motion vectors, and a ton more! IlluGen has many tools to create, edit, and author flipbooks & sprite sheets. youtube.com/watch?v=2U1AFH9-…
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Day 41: Back from the holiday and couldn't be more excited for an update! Illugen 2 is insane! However with all the new options I feel like a complete noob and don't know what I'm doing XD 15 mins in and randomly got a cool plexus like! #Illugen
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🐟 From Simple Sprites to Swarms 🐟 Using an animated diffuse+normal texture with some vertex offset to break up the motion can be a great way to fake 3D! Each particle has a randomized speed, period, and frequency #gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine
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ManusVFX retweeted
i don’t know if it shows but i spent so much time getting the timing right on this ability, it ended being my favorite i’ve done 😁 #vfx #gameart #unrealengine #PortfolioDay
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LiquiGen is now available on macOS!
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For those who saw my posts yesterday with the drafts of this material, did you think it would turn out looking like this?! This isn't the final version yet, let's call it "Alpha-1" cascading waterfall of energy, a form of pure energy unknown to humanity until now.
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EmberGen 2 "weakly compressible" solver creates some pretty cool sim movements
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