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Probably the most iconic matte painting of all time: Mike Pangrazio's matte painting for Jabba's palace ('Return of the Jedi', 1983)
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this behind the scenes reel on how they used vfx for the severance running scene is so cool
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I hope you are enjoying Path of Exile 2! I'm gonna start posting some of the player skill VFX I made, starting with Fire Spells. Artstation link in the comments.
#PathofExile2 #realtimeVFX
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Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine #ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
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Thanks for all the reactions on my last post! 🤯
Many 3D games on the #PS1 used distance-based tessellation to minimize texture distortion.
Since #UE5 no longer supports tessellation, I created a function to simulate the effect.
#UnrealEngine #GameDev #RetroGame
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Geoff Keighley Announces Best Layoffs Category for Game Awards hard-drive.net/hd/video-game…
Holy
JUDAS | Hands-on previews
• "Bioshock in space" from Ken Levine
• Non-linear story structure
• Main character has memory loss.
• Three major side characters: Tom (Troy Baker), Hope, Nefertiti.
• Each of their narratives occur simultaneously.
• Your decisions with these characters greatly affects the narrative. Every player's experience will be different.
• Some roguelike elements; Judas can regenerate herself (probably after dying)
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