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Joined January 2010
Photo by Mark (@Markleal95)Photo by Mark (@Markleal95)Photo by Mark (@Markleal95)Photo by Mark (@Markleal95)Photo by Mark (@Markleal95)Photo by Mark (@Markleal95)Photo by Mark (@Markleal95)Photo by Mark (@Markleal95)Photo by Mark (@Markleal95)Photo by Mark (@Markleal95)
Mark retweeted
🔴ÚLTIMA HORA | El Congreso rechaza el decreto de la prórroga de los alquileres con 166 votos a favor, 177 en contra y 5 abstenciones
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Probably the most iconic matte painting of all time: Mike Pangrazio's matte painting for Jabba's palace ('Return of the Jedi', 1983)
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絵チャでデオキシス
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Stop rushing in the morning. You’re starting your day in panic mode.
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me pone genuinamente triste el hecho de que nunca voy a ser amiga de un mono
"Amistad" Por la reacción de este chimpancé al darse cuenta que quien le ofrecía una banana era su cuidador de años atrás.
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this behind the scenes reel on how they used vfx for the severance running scene is so cool
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How did we go from Brat Summer to Hitler Winter
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Esto me ha hecho mucha gracia
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Omg what if Hitler was just autistic this whole time ☺️☺️☺️☺️
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heartbreaking: the worst person you know just made a great point
Bueno pues ya tenemos clip del año a 6 de Enero de 2025. Es que no te puedo yo creer JAAJAJAJ
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I hope you are enjoying Path of Exile 2! I'm gonna start posting some of the player skill VFX I made, starting with Fire Spells. Artstation link in the comments. #PathofExile2 #realtimeVFX
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dios mío es que soy yo literal
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Mi primer cómic, SEGMENTO, sale este próximo Enero. Muchas ganas de que lo podáis leer!! #Segmento #cómic
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An introvert's life by Henry Daubrez
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Sin palabras
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Michelle's proof of concept is out! I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing. Check the thread for the result and breakdown🧵 #unrealengine #ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
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Thanks for all the reactions on my last post! 🤯 Many 3D games on the #PS1 used distance-based tessellation to minimize texture distortion. Since #UE5 no longer supports tessellation, I created a function to simulate the effect. #UnrealEngine #GameDev #RetroGame
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Geoff Keighley Announces Best Layoffs Category for Game Awards hard-drive.net/hd/video-game…
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Holy
JUDAS | Hands-on previews • "Bioshock in space" from Ken Levine • Non-linear story structure • Main character has memory loss. • Three major side characters: Tom (Troy Baker), Hope, Nefertiti. • Each of their narratives occur simultaneously. • Your decisions with these characters greatly affects the narrative. Every player's experience will be different. • Some roguelike elements; Judas can regenerate herself (probably after dying)
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