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Hey there! I finally found some time to make this personal project I had in mind since the Dragon's Rise challenge! Hope you like it 👍
#VFX #VFXFriday #RealtimeVFX #UE5
Thomas Corvée retweeted
During Week 1 of the Timing class, we will learn methods to analyze VFX intensity, visualize it clearly, and start building your own library of stylish, punchy references. Analysis by David Jak.
Starts tomorrow at 10 AM CDT: vfxapprentice.com/timing-wor… #VFX #RealTimeVFX #GameDev
Thomas Corvée retweeted
Illia Step made a fan art VFX breakdown of Zeri's W ability from League of Legends, recreated in Unity using Shuriken particles. ⚡
See more: artstation.com/artwork/2Bl1Y…
#vfx #unity3d #gamedev
Thomas Corvée retweeted
Thomas Corvée made this airbending effect in UE5 for a realtime VFX challenge. Here's a quick look at how the tornado was made! 🌪️
Full breakdown: artstation.com/artwork/y4rAN…
#VFX #realtimevfx #ue5 #gamedev
Thomas Corvée retweeted
I must have dabbled too much with stylized... now everything HAS to have that feeling.
Changed the plant (i found it online - just animated differently and added the hit anim) and added VFX where the roots spawn.
At least overall timing now feels better!
Thomas Corvée retweeted
Just released a UE5 VFX master material pack on GitHub ✨
github.com/Kurie-vfx/UE5-VFX…
Check out the setup and usage guide here:
zenn.dev/kurie/books/4e27d7a…
(English version coming soon — please bear with me a bit!)
#gamedev #vfx #ue5 #ue5study
Thomas Corvée retweeted
💥 Just finished a new Unity VFX: Cannonball Explosion Effect 🎮💣
🎯 Get the source files below in the comments!
#Unity #VFX #GameDev #IndieDev #ExplosionEffect #GameArt #ParticleSystem
Thomas Corvée retweeted
Don’t like the hard edges on your meshes? Try Fresnel Soft Edge and turn your elemental orbs, energy shields, or tornadoes into smooth, beautiful VFX with soft transitions.
#VFX #GameDev #UnrealEngine #UE5 #RealtimeVFX #MoreVFXAcademy
Thomas Corvée retweeted
Working on a news letter article about Diablo 3 VFX techniques and how you can take them a little bit further. In this case we're using a custom nonlinear gradient to define the volume of our smoke. We take D3's psuedo volumetric smoke techniques and make it react to the suns position and color.
Thomas Corvée retweeted
¿Podemos hablar de lo espectaculares que se ven los ataques definitivos de los bosses de Honkai Star Rail?
Thomas Corvée retweeted
■Anime Lightning strike
‐アニメっぽい落雷インパクト
応用してアニメ調の落雷ができた!xitter.cf/takimaru_AEtips/status…
#aftereffects
#vfx
■雷ヒットのテクスチャベース
‐Lightning Hit Effect texture
ランダム×スライダー組み合わせて段々消えるラインをいれると雷系と相性がよさそうです
xitter.cf/takimaru_AEtips/status…
#aftereffects
#vfx
Thomas Corvée retweeted
Realtime VFX Tutorial: Dynamic Shrinkage Effect of Stars
HD video:youtu.be/Mv0zJQ0azjk
#tutorial #vfx #realtimevfx #gamedev #stylized #IndieGameDev #UnrealEngine5 #unity3d
Hi everyone! New little 3D project with my friend Gustave Besnard 🔥🔥
No AI, it's all rendered in Unreal Engine 5.
You can see the breakdown here:
artstation.com/artwork/lG2gD…
- Music version: youtu.be/bMQOT6Vyw9E
- Ambient version : youtu.be/1RkS-QcWcJ4























