
🎧 Senior Tech Sound Designer @Blizzard_Ent 🎮 Audio on #DiabloIV @LeagueOfLegends @Splitgate @PlayCrucible 🗣 Opinions are my own
Los Angeles, CA
Joined June 2009
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Happy #DiabloIV launch day! 😈
A momentous amount of care has gone into the soundscape of Sanctuary. Some personal highlights from my own work on the project include defining much of our dynamic audio mix, sound design for the Necromancer class, and for elite monster abilities
Max Harchik retweeted
It's finally live! If you wanted to know more about using Wwise's HDR system on your project, be sure to give this article a read. Thanks to @audiokinetic for helping make this happen!
HDR (High Dynamic Range) is a feature within #Wwise, and a very powerful tool for mixing & managing the output dynamic range of your project. This week on the blog, @alexprevity overviews Wwise HDR & shares best practices for game mixing! Give it a read: hubs.ly/Q02Xr7k10
Max Harchik retweeted
We're looking for yet another awesome sound designer to join the team. If you love video games and the audio world, you're most likely a perfect fit! Click the link to find out more: artstation.com/jobs/lQ2X
Oh yeah I should probably mention here, trying out this whole bluesky thing. I don't actually post anything so there's really no reason to follow me.
I'll be at #GameSoundCon today and tomorrow. If you see me say hello 👋
Threw together this sound replacement of a Red Dead Redemption 2 clip yesterday. I've been playing a bunch of the game and it makes me want to design some black powdery cowboy sounds. The dead eye sequence was just too cool not to take a stab at!
Happy VoH launch day!
I was lucky enough to contribute audio for a bunch of content on this expansion, including all the Centipede skills for the Spiritborn class, tons of monsters and bosses, and the new cat mount.
Hope y'all have fun out there tearing through Nahantu!
Hatred's corruption is released upon Sanctuary ☠️
#VesselOfHatred is live now 🐺
Purchase today and experience the next chapter in #DiabloIV: blizz.ly/3yR6sUv
Max Harchik retweeted
We are looking for a Technical Audio Design Intern for the summer of 2025! If you are a student interested in getting some real-world experience working in game audio please apply. (Paid, onsite in LA or Vancouver)
respawn.com/careers/technica…
The awesome game mixing talk by @alexprevity just made it's way on to the airwiggles YouTube channel. There's so much great info in here I've got a bunch time stamped bookmarks saved to reference in the future. Highly recommend checking it out!
youtu.be/T-Txp62Xp7E?si=Sw7I…
Max Harchik retweeted
Join us at 12pm ET as we dive into Helldivers 2 dynamic mixing! Harvey Scott will lift the hood on mixing challenges & solutions, including prioritization, auditioning, choosing HDR, the importance of loudness standards, and much more: hubs.ly/Q02KqjwX0
This game looks so good but I'm extra excited to hear Capcom's insane creature sound design chops on all the new monsters
Focus Mode adds a new layer to the hunt in #MHWilds. Aim attacks or guards, and hit wounds that are highlighted in this mode for extra damage. Use Focus Strikes to unleash special attacks for big damage to wounds & weak points.
Each weapon has a unique Focus Strike!
Monster Hunter Wilds: Focus Mode Overview
The new Haitus Kaiyote album has one my favorite bass lines in recent memory and it's been so stuck in my head the last 24 hours that I had to transcribe it. Turns out its super fun to play!
Max Harchik retweeted
This is one of the few plug-ins I really can not find any equivalent for and I use it constantly. Best deal I've ever seen for it, big recommend if you can swing it.
Avail a massive 64% discount on Zynaptiq UNVEIL. Hurry, the offer ends on May 30th. Enjoy this complimentary offer now!
🔗 pluginboutique.com/product/3… [affiliate link]
@zynaptiq
Max Harchik retweeted
I just went back to SCAD to talk students in game audio and noticed that a few folks had this disconnect between sound design and implementation—that they are completely separate things and designing sound is the fun part and putting it in game is this rote tedious 2nd step (1/4)
Steal Alex's secrets. He can't stop you now. I'm doing it
Check out our interview on using Wwise in Star Wars Jedi Survivor! Lots of cool #gameaudio nuggets in there
blog.audiokinetic.com/en/sta…
If you're making a pattern based 3rd person action game, I'm literally begging you; your boss vocalizations are audio tells. Please make them audible and distinct!
Some great tidbits in here! @asoundeffect continues to be an amazing resource
🔥 Finally: The much-awaited story on how HELLDIVERS 2's heroic sound is made is here! Check it out:
👉 asoundeffect.com/helldivers-… #gameaudio #sounddesign #soundeffects #helldivers2 #gamedev @helldivers2 @ArrowheadGS @PlayStation
I'm 3 or 4 hours into @wickedgame and LOVING the audio work in it! Super textured and organic sound design, lush ambs, and a beautifully dynamic mix. This is some top tier ARPG audio! It's got me constantly stopping to grab audio reference captures. Hats off to the audio team!




















