Ex formateador de PCs

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Joined August 2007
Resulta que me llamaban como 10 veces por día de un número privado para pedirme que me ponga al día con la suscripción de algo que se llama 365 y al final eran 18 lucas que debía de Clarín Digital. No pueden ser tan pesados persiguiendo gente loco, obviamente me dí de baja.
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"La cima no es el fin, sino es el principio de la caída."
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Guillermo Mayoraz retweeted
Pequeñas boludeces que te ponen del orto: -Cuando falla la tapa del vaso descartable de café. -Estar barriendo y que se salga el palo de la escoba. -Que se te caiga el papel del saquito de té adentro de la taza. Sigan ustedes.
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Guillermo Mayoraz retweeted
25 years ago, on October 22, 2001, Grand Theft Auto III was released. This is the team that made it. (I'm second from the right) Here's what I remember about making it. For most of development, GTA3 was in a sorry state. It crashed frequently, the frame rate was terrible and the map was full of holes. Only in the last six months did everything come together. For the longest time, it looked like the frame rate was going to be 20 fps. Only in the final months did we manage to hit 30. In 1999, DMA Design, based in Dundee, Scotland, was going through some changes. The company had recently been bought by Take-Two Interactive, and a satellite office had opened in Edinburgh. Space Station Silicon Valley for the N64 had been finished in 1998, but there was no new project lined up. Leslie Benzies and Aaron Garbut started working on GTA3. Unprompted. Meanwhile, the original GTA1 and GTA2 team had started work on GTA2.5, set in Miami. It was called 2.5 because it used the 2.5D (isometric) perspective. In March 2000, the Dundee office was closed and GTA2.5 was cancelled. Take-Two/Rockstar gave GTA3 the green light. Everything was written from scratch. Only two people worked on both GTA2 and GTA3, and no code or art from GTA2 was reused. The way we worked was organic. People would come up with ideas for missions and we'd just try them. If they were fun, they were in. The story was secondary. In fact, the opening plot involving Catalina trying to kill Claude was added well into development. Leslie Benzies (the producer) plastered a wall in the boardroom with Post-it notes. They were yellow, green and pink, representing missions, contacts and locations. Missions were moved around all the time, often handed from one contact to another. Only once the voice acting was recorded were these things set in stone. You sometimes come across locations on the map that are more detailed than you'd expect. Chances are there used to be a mission contact there that got moved elsewhere. Working on GTA3 was a lot of fun. Every day there was something new going in. A new mission, radio station, car, pedestrian, building or whatever. The game was growing at an incredible rate. Other than the multiplayer mode we did some work on, I can’t remember a lot of wastage. Although everybody worked hard, I don't remember many people doing crazy hours. On the rare occasions I was in over the weekend, there were usually only one or two others. Even during crunch time, most people left the office around 9 or 10 in the evening. I always thought it was better to work eight focused hours than spend your life in the office. Although we liked the game, it wasn't at all clear that it would be a hit. GTA3 had a disappointing showing at E3 in May 2001. Most people weren't interested, and those who were thought it was too violent. It had an OK launch, but sales never tapered off. Our office was in Leith, Edinburgh. It was a fairly run-down neighbourhood at the time. Just a couple of years before we arrived, J.K. Rowling had been writing the first Harry Potter in that very same neighbourhood. The thing I remember most is the camaraderie. In a small team, everybody relies on each other and everybody has a lot of input. Most of us were young and had only recently moved to Edinburgh. We went to the pub together. It felt like a group of friends who happened to be working on a project together. xitter.cf/ObbeVermeij/status/178… xitter.cf/ObbeVermeij/status/175… xitter.cf/ObbeVermeij/status/187… xitter.cf/ObbeVermeij/status/182… xitter.cf/ObbeVermeij/status/179…
For gta3, Vice and SA; Memory on the ps2 was tight. We had to limit the number of used vehicle models to 8. My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded. The code would pick a model that was appropriate for the area (sports cars in business district, old cars in run-down areas etc). Most of the time this worked fine. A few things could throw a spanner in the works: If the player had gone up the wanted levels, some of the 8 slots would be taken up by police cars, FIB and swat vans and the police heli. Level designers would sometimes load specific car models for missions. Often these were not appropriate to be used for ambient traffic. Ambulance and firetrucks could be needed if there was an accident. If the player travelled to a different area of the map; some of the loaded cars would look out of place and could not be used. It would take a while for replacement models to be loaded. The game would keep the last player driven car, as it would be jarring if the player went back and it wasn’t there. At times there would only be 1 or 2 cars models available for ambient traffic. This lack of variation was particularly noticeable if the player was driving the one car that had to be used. To alleviate the problem, garages remove cars inside of them once the door has closed. This way the model could be removed. When the player opened the door, the cars were re-created in the same spot. Npc models were loaded/removed the same way. It just wasn’t as noticeable if variety was lacking. For each game we picked a generic looking character model that looked appropriate in each area of the map. This model was never removed and always ready to fill in. Screenshot from this vid: youtube.com/watch?v=KWhjv4J6…
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¿Cansados de EA FC? Les recomiendo Football Life, es un tremendísimo mod de PES 21 que básicamente lo transforma en otro juego. Con un poco de amor se consigue una experiencia hermosa, jugable, más simulada que el último FIFA. Encima es gratis.
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Totalmente recomendable este "carry disk" Hiksemi para unidades M.2 👍
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Estamos cerca a que la humanidad se hinche los huevos de Internet.
Lo buenos que son claude editando video y chatgpt creando carrouseles no tiene sentido. En muy poco tiempo la mayoría de la gente se va a dar cuenta y tendremos miles de toneladas de contenido diario. Si ya era complejo capturar la atención, imaginate cómo se pondrá la cosa.
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¿Alguien conoce a este fotógrafo? Ayer en la cancha de Boca me sacó una foto y se la quiero pedir 🙏
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De a poco este tipazo se va a ir convirtiendo en el mejor YouTuber de la Argentina.
CONVERTÍ ESTE DIFUSOR DE PERFUME EN INTELIGENTE! youtu.be/p-IvkqMN3pQ Cansado de gastar pilas en este difusor, fui un poco más allá de hacerlo USB. Ahora tira perfume solamente cuando hay alguien en casa o apenas entrás. Luego de una hermosa perfumada a mi gato Chelo, se me ocurrió agregarle un sensor ultrasónico para evitar que vuelva a estar perfumado cuando pasa por delante. Todo esto con un ESP32, ESPHome e integrado a Home Assistant. El paso a paso, todo el detalle explicando en el video. Si te gustó, dale like y compartilo que me ayuda a seguir creciendo ❤️💙!
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Che hablando en serio es uno de los trucos de magia más espectaculares que he visto.
Llevo 10 años intentando entender cómo hizo este truco… La opción más concreta es que se da vuelta la parrilla y aparece la de abajo que tiene toda la carne atada con alambre. Lo que aún no entiendo es de donde sale el humo ?
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A veces no entiendo a las personas.
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Guillermo Mayoraz retweeted
Cómo lo quiero a Topa
🤖 Made with AI
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Guillermo Mayoraz retweeted
Replying to @Mayoraz
Es un bug. Me pasa con el TV. Se me ponen en Turco, Hebreo, así.
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Me olvidé YouTube abierto en algún Airbnb y los hijos de puta me viven cambiando los subtitulos.
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Guillermo Mayoraz retweeted
Qué tan colgado es haberme enterado recién que mañana es feriado? Es la primera vez que me pasa, me siento mal y feliz a la vez.
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SANCOR SEGUROS LA CONCHA DE TU MADRE.
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A esto lo recomiendo para cuando uno va de vacaciones a lugares medio complicados.
Siempre les recomiendo. Tengan 2 teléfonos: 1) Con las cosas importantes, bancos, criptos, documentos, fotos, etc. qu NO sale de casa. 2) Uno para el día a día con lo básico: whatsapp (o la mensajería que usen), una billetera virtual con el dinero justo para ese día y poco más. Si les roban el teléfono 2, no van a tener acceso a nada de lo importante y créanme que se van a quitar un gran problema de encima. Yo hace varios años que lo uso de esa manera y aunque al principio puede parecer un poco incómodo, luego se aprende a planear las cosas y se vive mucho más tranquilo.
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NO COMPREN ESTAS VERGAS. S06E23.
Si necesitas una notebook para lo basico, esta es la mas vendida de Mercado Libre EXO Smart T38 a $339.999 con 40% OFF👇

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Que digan lo que quieran, pero que hermoso sedán fue el Bora. Y qué bien le quedan las Rex al 1.8T.
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