Creators of the AI Navigation middleware for Games. Mercuna 3D for flying and underwater AI. Mercuna Ground for characters, vehicle and animal AI.

Edinburgh, Scotland
Joined September 2016
Mercuna AI Navigation retweeted
Replying to @MercunaDev
I think people are too eager to stuff AI-related data into nav structures. There’s a few areas where that fits, but I think it’s often just because it’s the structure that particular dev is familiar with and controls.
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Mercuna AI Navigation retweeted
Using @MercunaDev the sharks now have wandering capabilities other than relentlessly pursuing you as a snack. #sharks #UnrealEngine #indiegames
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Mercuna AI Navigation retweeted
Glad to see our logo right there! Happy to use @MercunaDev AI navigation tool in the development our new fantasy action #RPG. #gamedevelopment
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Mercuna AI Navigation retweeted
Just birthed @highonlifegame PLAY IT. NOW!!!!!!
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Mercuna AI Navigation retweeted
Today I commited a heinous game dev crime; I wore a casual shirt to the office. By 10am at least six thousand people mentioned it, asked if I'd bought a new iron, and / or asked where my interview was. I will do better.
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Mercuna AI Navigation retweeted
Have you ever wondered how a game engine works, or why ray tracing is a big deal? 🤔 We’ve put together a series of Real-Time Explainers to shed some light on a range of topics that can help you get started on your development journey! Learn more here: unrealengine.com/explainers

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Mercuna AI Navigation retweeted
Edutainment you play a cool FPS and then know calculus by the end of it. Where's the edunovels? I wanna read a fantasy epic and then know c++ by the time Frodo yeets the ring.
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Mercuna AI Navigation retweeted
Job Alert 🚨 @MercunaDev are hiring! They're looking for a Marketing Assistant to join the team! Details 👇🏽👇🏿👇🏼 hubs.li/H0XMvcn0
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Mercuna AI Navigation retweeted
📣NEW Tech & Tools session: Peter Creasey of @MercunaDev talks about AI vehicle offroad pathfinding 🗺 🎟get your ticket here tnt_summit.eventbrite.de/?af… 💻more info on our event site: devcom.global/tech-tools-sum…💡 #techandtools #gamedev #devcom #conference #aidriving #vehiclepathfinding
Mercuna AI Navigation retweeted
Thanks to feedback from thousands of players in the beta for @InTheBlackGame, we are happy to announce the first major patch with a new single-player game mode, a global chat system, bug fixes, and gameplay / balance improvements. For info and a beta key: intheblack.gg/2020/11/beta-p…
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Worth a look, believe me.
Find out about the features Mercuna 3D Navigation offers and how easy it is to use mercuna.com/documentation/un… mercuna.com/documentation/un…
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Mercuna AI Navigation retweeted
Replying to @courteauxm
We have a hierarchical pathfind stage for finding long paths, that uses connections based on a high level of the quad-tree.
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Mercuna AI Navigation retweeted
What can PS4’s swansong game tell us about the future of gaming? We take a look mercuna.com/what-ghost-of-ts…
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Mercuna AI Navigation retweeted
3D pathfinding is an exercise for the reader ;) Maybe, one day. We’re working on other stuff atm. There are good plugins doing full-3D pathfinding for UE4, like @MercunaDev
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Mercuna AI Navigation retweeted
Anyone going to @Official_GDC and looking for an out-of-the-box solution for AI Navigation? DMs open! #AINavigation #GDC
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Mercuna AI Navigation retweeted
Not just for backers! Update #50 just posted on our Kickstarter page. @GenvidTech @MercunaDev kickstarter.com/projects/imp…
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