Right on - this is what we made MeshLLM for (well that and some procrastination: github.com/mesh-llm/mesh-llm
Metal, CPU, CUDA (various), ROCm, Vulkan, x86_64, arm, windows/mac/linux and appropriate combinations.
(fingers are sore).
we have shifted a fair bit of dev to buzz to try out multi player agents, just to see how it goes. Some findings from the other month: engineering.block.xyz/blog/s…
Right on - this is what we made MeshLLM for (well that and some procrastination: github.com/mesh-llm/mesh-llm
Metal, CPU, CUDA (various), ROCm, Vulkan, x86_64, arm, windows/mac/linux and appropriate combinations.
(fingers are sore).


