
Advanced Gameplay Programmer at @WBGamesMTL (prev. @GothamKnights). Stylin' & compilin'. he/him
Montreal, Quebec
Joined September 2012
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Hello my friends, I'd love to find you in the other place. Let's see what the vibes are like.
Like music theory, game design analysis is descriptive, not prescriptive. It's useful to dissect why a game works, to help inform your decisions in the future.
"You nearly had me, Raziel. But this is not where, or how, it ends. Fate promises more twists before this drama unfolds completely."
New Soul Reaver statues from @DarkHorseDirect
I have been a Death Stranding fan since day one but I can't stand the fact that the pause menu is tied to character animation. I get that the controls are awkward and clumsy on purpose but the pause menu is a step too far. Let me pause instantly at any time.
This is how MBAs killed the games industry. Everything is analytics. Lagging indicators predicting the future. The realities of day-to-day development are lost. They see games as betting opportunities, not realising that more money in = staff bloat = lower productivity (quality).
I was on Soulja Boy's GameBattles team #SODMG
I'm tired of hearing about all the time and money wasted on 5-10 year projects that don't even ship. If your gameplay isn't undeniably good after 1 year, you need to stop before it costs people their jobs. Stop putting tens of millions of dollars into art before you have a game.
This is a failure of leadership. When your creative leadership lacks the competence to direct great gameplay, they'll immediately start pouring resources into presentation (art, audio, animation, cinematics). Publishers should know this is a red flag and stamp it out immediately.
Everybody knows Metal Gear Solid was inspired by Escape From NY but what you didn't know....
...is that the whole Solid / Liquid / Big Boss plot comes straight from Stallone's Judge Dredd.
I'll tell you this: after the success of Expedition 33, the most talented AAA devs are ready to quit the instant investors come back to the indies. AAA publishers could let us cook _tomorrow_ but they won't.
I love The Matrix. The machines are the saltiest game devs of all time. A few players unsubscribe and they wipe the whole server.
When they did the rewind transition at the end of the trailer, I thought it was a bait-and-switch into MVC4, that would have been dope.
Western game publishers only know how to buy successful teams. Once they're bought, a countdown starts until the studio is shut down to make room for their next acquisition. They do not create successful teams. They do not rehabilitate the studios they own.
Please do the Night of Black Knives or something, 2 hours is not enough to cover the main story.
We’re thrilled to announce that Bandai Namco Entertainment Inc. and A24 are teaming up with writer and director Alex Garland to bring FromSoftware Inc.’s world-renowned video game ELDEN RING to life as a live-action film.
We’re truly excited to bring the world of ELDEN RING to fans in a new form, outside the game.
Stay tuned. The path ahead is only beginning.
An interesting fact about Xenoblade Chronicles X is that there's not a single moving object in the game that has collision. Only static world geometry can block movement.
Not even the attacks use collision or trace queries, it's all distance + cos angle for front/side/back det.
I only have one question to ask about Doom: The Dark Ages.
Why the heck did they get rid of strafe jumping?? Absolute blasphemy.
How to get rich in the games industry:
1. Found studio based on trendy industry buzzwords
2. Attract investors
3. Sell to major publisher
4. Quit
5. Repeat
PlayStation Executive Jade Raymond Leaves Studio She Founded bloomberg.com/news/articles/…























