Nerdistry (@ModoNerdistry) profile picture

3D tools and workflows. Digital twins, shoes and a tad bit of python.

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Joined December 2020
Photo by Nerdistry (@ModoNerdistry)Photo by Nerdistry (@ModoNerdistry)Photo by Nerdistry (@ModoNerdistry)Photo by Nerdistry (@ModoNerdistry)Photo by Nerdistry (@ModoNerdistry)Photo by Nerdistry (@ModoNerdistry)Photo by Nerdistry (@ModoNerdistry)Photo by Nerdistry (@ModoNerdistry)Photo by Nerdistry (@ModoNerdistry)Photo by Nerdistry (@ModoNerdistry)
So #modo goes EOL after almost 20 years. Big thank you! to all the amazing people during my 18 years journey with this software.
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Say whatever but I like 3D shoes. Check out what Reid did in @FoundryModo and @OTOY Octane. community.foundry.com/discus…
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Once again @Khellstr3D rocks with his #modo setup. No plugins, just modo
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Modo 16.1v7 has a great new Substance kit included. Link below to a video overview of what it does and how it works. youtu.be/ngSfw_dZy8w
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And another warmup play in #modo mesh octree for cubifying mesh, particles (custom setup), octane
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Warming up for some upcoming project. All is setuped inside #modo & rendered with octane
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I don't like this whole x ... whatever this stunt is... IMO it's what's wrong with branding nowadays. Change for the sake of change. Logo lifting because others do it. Yes. People will adopt or not. But sad is that art of branding goes to s... Green is never greener. @elonmusk
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Another form using simple new nodes from Selma kit stevehill3d.gumroad.com/l/Se… This time using sphere then reduce and then rule using Select Vert by edge count and Grow by pattern. Notice how solid it is and changing base mesh holds the effect above. #modo
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And another thought about this setup. While it can be done via texture - regular (noise, callular etc) texture doesn't take into account the mesh topology into account so you might end with some pushing where it should stay flat etc.
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Nerdistry retweeted
Interesting patterns with just few nodes, the Grow Pattern from Selma Kit does the main most of the work
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Nerdistry retweeted
Modo logo Selmatized
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Selma kit for modo is just awesome. Grow by pattern <3 @modomagus amazing work! Big Up!
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So. There's something I'm working on. It's Schematic Nerd and it will help for instance: - Storing Node setups with channel separations, channels on nodes, placement and all that jazz. - Storing Node channel states - Improving menus and ux. Here - storing and recalling nodes.
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Ouch, haven't seen this in a while.... Luckilybon closing all apps and going to rest... Still....
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Is there a vector software which have: -instances which follows original shape and what is applied to it (colors, gradients etc) but have local transforms -option to convert gradients to dot raster / shape patterns /patterns? -outline gradients -amazing snapping to features ?
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btw, anybody remember this project? scriptographer.org/ But adobe decided to change internals and basically killed it with cs6. Thank you! Not.
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Can you imagine. A very poweful scripting system allowing creators do anything they imagine and coders create and deliver in easy way new tools and effects - with VECTOR graphics. Yeah.
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I moved from Illustrator to Affinity and i like it but.... it's in some aspect a downgrade... sadly.
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Note. Selection Nerd Kit (v1.1.5) is updated to work with modo 16.1 (python 3.x small issues). I'm still testing v1.1.7 with improvements to selections and one new feature and some changes (opt out for custom forms).
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