
Thinker, 1000TPS(thoughts per second). Passionate about blockchain - NFT,DeFi @picule_protocol
Joined May 2023
- Tweets402K
- Following2.4K
- Followers11.8K
- Likes246K
When I was building Picule Protocol, I kept thinking about how much freedom we really have on-chain. Nobody can ban your program. Even bad actors can launch their scam tokens into Uniswap pools, simply because a blockchain is decentralized and, you could say, ungovernable
But I was looking for a fix to the honeypot and exit liquidity problem, and I thought: what if we add a restriction? On Uniswap you can pair any two tokens with ERC20 functionality, and that’s their huge advantage
But what if the protocol itself limits tokens to only what’s acceptable? Control without control. A standardized token anyone can launch, and once it’s live, its logic can always be changed through a decentralized vote
That earns more trust from the community, because they know anything released through your protocol can’t suddenly stop being sellable or vanish from their balance, unless they themselves approved the change to the token
Good morning web3
Happy MMM(Money Making Monday)
Have a great day so far
What is you trading strategy for this week?
If you still figure out when to buy Bitcoin, just follow the timeline, if you see something like "Bitcoin is dead" its perfect time to buy
NFA;DYOR
A little by little this week is coming to an end, I would like to keep in the loop about the game development those who are interested
I talked with some people on Reddit and many advise not to make an onchain game since this industry is almost dead, they advised to first make just a game and then in case of interest from the public side transfer it to onchain
In general the thought is correct and I listened to this, but at the moment I am still a participant of the Colloseum hackathon and will not change the game model, if I manage to take some place then I will continue making it onchain since I myself really want this
but on the other hand during the writing of the code I from the very beginning separated the libraries which are tied to onchain actions and the logic itself and the architecture of the game in such a way that at any moment it can switch to the ordinary model
this week (already almost the end of it) I spent on some optimizations of CI/CD pipelines and testing automation, made a convenient UI for setting the balance of abilities, characteristics and all the configurable internals but have not yet started the actual balance setting, I hope that on the weekends I will start bit by bit balancing


















