⚙️Nedeles⚙️ retweeted
you’re laughing…. a bunch of boomers who fucked the next generation over to sell their homes at a 7400% profit and then used the money to buy a ticket for an eternity cruise are now broke and stranded in a Cambodian port town notorious for human trafficking, and you’re laughing
⚙️Nedeles⚙️ retweeted
A Cookie Tin Mimic for #MimicChallenge !
"You thought you were wise to this blue tin's tricks, you weren't even expecting cookies, but it has fooled you once again"
⚙️Nedeles⚙️ retweeted
Descubrieron que los juegos funcionan a 60 FPS en modo calidad en la PS5 base y que simplemente estan limitados por Software.
Nos venden la Pro por que en la normal es imposible llegar a esa calidad con 60 FPS y es totalmente mentira.
Sony se esta coronando esta generación.
007 FIRST LIGHT QUALITY MODE AT 60 FPS ON BASE PS5. IT'S TIME TO ASK SOME SERIOUS QUESTIONS.
Please take a few minutes to read this post. Watch the attached video. And most importantly, think about what it means for the future of gaming.
Today, I'm officially introducing my 007 First Light Quality Mode 60 FPS Patch, running on a standard PS5.
Not a PS5 Pro. Not Performance Mode.
QUALITY MODE. 60 FPS. BASE PS5.
After countless hours of reverse engineering, technical investigation and testing, I've achieved something that raises serious questions about the restrictions imposed on the hardware we already own.
During my analysis, I discovered that Quality Mode is artificially limited to 30 FPS through software.
I managed to overcome that restriction, and my tests confirmed the results shown in the attached gameplay video.
And that's where the real discussion begins.
SONY, WHO ARE THESE LIMITATIONS REALLY FOR?
We're constantly told that better performance requires better hardware.
Want higher framerates while preserving visual quality? Buy a PS5 Pro. Spend around €700.
But what happens when an independent developer demonstrates that a regular PS5 can go beyond an enforced software limit?
Sony's ecosystem allows framerates to be artificially controlled. My work demonstrates why those restrictions deserve scrutiny.
I prove Sony imposed this particular limit to sell more PS5 Pro consoles. But I absolutely question a system where the company selling you an upgrade also controls so much of what your existing hardware is allowed to deliver.
Think about that.
They sell you the problem. Then they sell you the solution.
They convince you that what you already own isn't enough.
And when you're ready to spend more money, there's always another product waiting for you.
YOU THINK YOU'RE BUYING THE PRODUCT.
BUT IN REALITY, YOU ARE THE PRODUCT.
AND REMEMBER WHAT WE DID WITH WOLVERINE?
This isn't where our ambition ends.
We've already explored pushing the limits with our Wolverine 120 FPS work.
And that raises an even bigger question.
What if 120 FPS could become achievable in more games that currently restrict players to much lower framerates?
Imagine what we could discover if we stopped treating every software-imposed limit as an absolute hardware limitation.
Of course, not every game can be guaranteed to reach 120 FPS. Every engine and rendering workload is different.
But that's exactly what I'm investigating right now.
More games. More freedom. More performance.
Not through marketing promises, but through reverse engineering, experimentation and actual testing.
SPECIAL THANKS TO @SeregonWar
I want to sincerely thank SeregonWar, the developer behind PBS.
Without him and his incredible work, I wouldn't have been able to record the attached gameplay video directly from my PS5 without an external capture card.
His contribution made this demonstration possible, and he deserves proper recognition.
This is what our community is capable of when independent developers share knowledge and build on each other's achievements.
THE PATCH WILL BE AVAILABLE TONIGHT.
Available for download tonight.
This project required countless hours of research, testing and dedication.
If you appreciate my work and want to support future patches and investigations, consider leaving a voluntary donation on Ko-fi.
SUPPORT MY WORK:
ko-fi.com/zzer0dayyy
NOW I WANT EVERYONE TO THINK ABOUT THIS.
Why should we automatically accept every performance restriction placed on hardware we've already purchased?
How many limitations are genuinely unavoidable, and how many deserve to be challenged?
Watch the video. Examine the results. Ask questions.
Because gaming should be about giving players more possibilities, not simply convincing them to purchase another console.
WE DON'T NEED TO ACCEPT EVERY LIMITATION.
WE NEED TO UNDERSTAND IT. QUESTION IT. AND WHEN POSSIBLE, BREAK THROUGH IT.
Thank you to everyone who has supported my work.
This is only the beginning.
NOT FOR THE SHAREHOLDERS.
NOT FOR THE MARKETING.
FOR THE PLAYER.
-ZER0
Estaría guay que dejasen de sacar "ports" de juegos que son solo el juego en un emulador empaquetado, porque me he hecho ilusiones con uno de ellos, y es la misma mierda que usar desmume
>switch 2 cfw
>18.0.1 support
>release day switch 2 has 20.0.1
>the code in question is a malware
A new Switch 2 CFW activator has appeared on GitHub.
The project claims to provide one-click USB-C payload delivery and CFW activation.
• One-click CFW activation
• USB-C payload delivery
• Automatic NAND backup
• Claims firmware 18.0.1 support
• No permanent system file changes
• Windows-based activator
Supported platform:
• Nintendo Switch 2
However, there are some serious red flags.
The repository has no published releases, uses a password-protected ZIP hosted through a third-party redirect, and asks users to potentially bypass antivirus warnings.
I would treat this as unverified until the tool and its claims are independently confirmed.
Would you trust a brand-new Switch 2 CFW tool like this?
Readers added context they thought people might want to know
The tool's Switch 2 CFW claims lack evidence, citing firmware 18.0.1 despite launching on 19.0.0. It also links to a GitHub repo reportedly removed for malware. The post remains up, potentially monetizing misinformation.
reddit.com/r/NintendoSwit…
⚙️Nedeles⚙️ retweeted
ya ha pasado un tiempo y ya puedo decir que cuando trabajé ahí, un viernes a las 21h mi jefe me dijo que fuese a hablar con una señora mayor que quería vender su plaza de garaje para que no se fuese con otra inmobiliaria, cuando le dije que no, que yo me iba a cenar a mi casa,+
⚙️Nedeles⚙️ retweeted
"Y así, Dave el Bárbaro hizo su propia fortuna construyendo una empresa con una ardilla, una cuerda, y la fortuna de su papá."
This quoted post is unavailable.
⚙️Nedeles⚙️ retweeted
Ana Rosa: “El presidente será un hijo de puta, pero es nuestro hijo de puta”
.@anarosaq: "Milei no puede venir a España a insultar a nuestro presidente. Es inadmisible"
🔵 Arranca #ElProgramaDeAR22O en @telecincoes bit.ly/4cbo925
⚙️Nedeles⚙️ retweeted
Ordena de mayor a menos espectacularidad estas fuentes mundialmente famosas:
-Fontana de Trevi, Roma
-Fuente de Cibeles, Madrid
-Fuente del Bellagio, Las Vegas
-Fuente del Educador, Almería
😳 Shrek 2 Remaster will need at least an RTX 4060 and 16 GB of RAM
The remaster is available to pre-order for $26.99.













































