NeonGameWall retweeted
maad-maxxing.vercel.app
maad-maxxing.vercel.app/?dem…
All 5 stages are now live with the polished updates.
Above is the link to watch the full 5 stage demo run too.
key C changes the camera angle to behind the car (the cut scenes still play as usual)
Stages 6-10 will come over the coming weeks as I'm taking a break from this for a minute.
100% code, Plays in a browser. Desktop only.
@threejs @WebGPU @WebGL_WebGPU #GameDev #BrowserGame
new clip of the shader-based car damage in my game "undead & unemployed"
this is why i abstracted the whole thing into an engine first and a game second
vehicles aren’t "cars" they’re just a collection of parts (wheels, suspension, damage zones, etc.). because of that, once the system exists in the engine, every game built on it gets the improvement for free
no rewriting, no special-casing, no extra cost. plug it in and it just works
most devs treat the game as the thing and the engine as an afterthought. the opposite is faster long-term. you stop coding one-off objects and start coding flexible systems
nothing is anything. so build it like that
#gamedev #indiedev #threejs
added gta4-style car crashes to my web game!
all done via shaders so there is very little performance cost and can run in the browser no problem
and it actually affects driving, so if you hit the corner your tire might get bent and your car will not drive straight
its not full beamng destruction but it certainly makes the whole driving part of the game much more fun and immersive, hitting a wall at 100km/h and seeing no damage whatsoever is always a very disappointing experience in any game
#gamedev #indiedev #threejs
NeonGameWall retweeted
Replying to @AMPexclusive
Big Smoke was voiced by Clifton Powell, Pinky from Next Friday







