Nick (@NickHotS) profile picture

Husband and Father. Co-Founder/Co-Owner @NicheWorldsCult. @Twitch Partner. Formerly @MnM_MMO Lead Designer, @NetherRealm, @Tempo_Storm.

Chicago, Illinois
Joined October 2010
Photo by Nick (@NickHotS)Photo by Nick (@NickHotS)Photo by Nick (@NickHotS)Photo by Nick (@NickHotS)Photo by Nick (@NickHotS)
Excited to get more people in to experience what the team has been hard at work on. Sign up on Steam store.steampowered.com/app/2…
✨Alpha 5 arrives November 12✨ Start: Thursday, November 12 at 10 AM PT End: Wednesday, November 18 at 10 AM PT If you played in a previous Alpha, you're in automatically when the servers go live. We're also more new players from the Steam signup list. See you on the 12th!
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Monsters & Memories launched into EA today. I worked an insane amount of this, but more importantly, it is the kindof MMORPG I want to play. It is already my favorite MMORPG to date - and while I'm bias, I think if you want a fantasy world to live in, you'll feel the same.
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I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
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You can now subscribe to Monsters & Memories (@MnM_MMO), the indie MMORPG that I poured nearly 6 years of my life into as the game's Lead Designer. account.monstersandmemories.… I hope everyone enjoys the world that we brought to life. #MMO #MMORPG #IndieDev #MonstersAndMemories
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THIS IS AN ALERT TO THE BLIZZARD FOREVER DEVS! I see so many terrible WoW forever suggestions on how to change the game to be more like retail. For the love of god DO NOT ADD ANY MORE FEATURES TO THE GAME!! With every feature you add you slowly kill the spirit for Classic and just by adding 1-2 extrra features the game WILL LITERALLY DIE within a year. Never ever listen to a single retail player. it will be the end of this game and it's popularity. They have absolutely no understanding of what an mmorpg originally was and why 95% of all mmorpgs fail these days. It's the FEATURES. Just add content! It's so extremely simple Add Raids, zones, dungeons and quests (that's it) nothing else. EVER AND FOREVER.
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Man, it was hard to sleep last night, I was so excited. Beta has been... crazy. The craziest numbers I've seen in 17 years working at Blizzard and almost 8 years on classic. We've got something really special here.
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hey @StarCraft Remastered Ladder is broken. :( please fix ASAP
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Startups die when founders lose hope and stop fighting.
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Nick retweeted
"With Clair Obscur, there are plenty of design decisions that are fundamentally flawed. What we heard a lot before we released the game was: You're making a game that mixes the challenging aspects of an action game—with dodging and parrying—with turn-based gameplay. No-one's going to like it." pcgamer.com/games/rpg/clair-… #pcgamer #pcgaming #clairobscur #expedition33
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Weaknesses in classes in MMORPGS are not flaws. They are just as important as strengths in shaping their identity. Remove all weaknesses, and both the individual class and the entire class system become less unique and less interesting.
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Nvidia CEO: Greatness does not come out of intelligence, it comes from character. Character is not formed out of smart people: it is formed out of people who have suffered.
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Elon Musk: "The biggest mistake in general that I've made and I'm trying to correct is to put too much of a weighting on somebody's talent and not enough on their personality… It actually matters whether somebody has a good heart. It really does."
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Steve Jobs on why the Beatles were his business model: In a 60 Minutes interview, Steve Jobs is asked about his approach to business. His answer? The Beatles. "My model of business is the Beatles. They were four very talented guys, four guys who kept each other's negative tendencies in check. They balanced each other and the sum was greater. The total was greater than the sum of the parts." Steve explains that this is how he sees business: "Great things in business are never done by one person; they're done by a team of people." He points to what happened when the Beatles split up as evidence: "When the Beatles were together, they did truly brilliant, innovative work. And when they split up, they did good work, but it was never the same. And I see business that way, too. It's really always a team." When asked about his biggest strength as a person, Steve's answer reinforces this team-first philosophy: "I've been very lucky in meeting incredibly talented people and hanging out with them. And so that's been my greatest strength." But Steve also warns about what can undermine great teams — arrogance: "All of us need to be on guard against arrogance which knocks at the door whenever you're successful." When asked if he'd lived through that himself, Steve acknowledges he had. The interviewer points to Apple's initial success and the sobering reality of competitors catching up. Steve goes further: "As you may know, I was basically fired from Apple when I was 30 and was invited to come back 12 years later. So that was difficult when it happened, but maybe the best thing that ever happened to me. There wouldn't be a Pixar if that hadn't happened. And so you know, you just move on. Life goes on and you learn from it." Asked if returning to Apple at 42 felt like sweet vindication, Steve's response reveals his broader outlook: "No. I thought at that moment what a circle of life. Life is just always mysterious and surprising and you never know what's around the next corner."
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General Catalyst CEO @htaneja: Silicon Valley glorifies the wrong values. "Kindness and ambition are not at odds with each other." "In Silicon Valley, we glorify the 'asshole symptom' of founders thinking it's almost a necessary ingredient to succeed." "I don't think it has to be that way."
BREAKING: General Catalyst Releases First-Ever Quarterly Review Hemant Taneja (@htaneja), CEO of @generalcatalyst Is GC going public?? We cover: - GC’s $43B ecosystem - Why the software buyout model is broken - Anthropic’s Series G at $380B - $5B India commitment - Buying Summa Health, hospital in Akron - Anthropic–DoW controversy, Mythos & Project Glasswing - @nikesharora joining the GC board - “Tech Lash 2.0.” HUGE thank you to @deel Co-Founder & CRO @shuooo Wang for the introduction to Reggie & the GC team, I am SO happy we were able to make this happen so quickly! What a treat. 𝐓𝐈𝐌𝐄𝐒𝐓𝐀𝐌𝐏𝐒 (00:00) Hemant Taneja, CEO at General Catalyst (01:21) Present state of General Catalyst (05:08) Seed, Creation & the Customer Value Fund (06:54) The purpose behind GC’s quarterly review (12:26) The biggest AI themes right now (15:06) How AI is changing investing decisions (19:25) Why seed & Series G require the same conviction (22:55) Why does he holds two titles at once? (25:17) Why Silicon Valley glorifies the wrong founders (27:52) Building an AI-native hospital (30:20) Managing funds through bubbles & hype cycles (33:13) How funds sell ownership stakes (34:59) Why the software buyout model is broken (38:44) Vista's new software buyout debt fund (39:20) Global Resilience vs. American Dynamism (41:49) GC’s $5B bet on India (45:48) What global investing teaches you (47:09) The four forces of tech lash (50:12) Anthropic, Mythos & the Pentagon (54:06) Is GC going public? (55:26) The Puka shell necklace era
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"Great teamwork is like a rock tumbler" — Steve Jobs
The loudest story about AI is a lonely one. One person with an army of chatbots. Other humans are friction. That gets the future wrong. The best things aren’t built alone. In a moment of change, we want to remind the world (and ourselves) what Notion stands for: — Think Together
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"Your time is limited, don't waste it living someone else's life." - Steve Jobs
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StarCraft released 28 years ago today!
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Aragorn could’ve stopped him. Instead, he lets Frodo go — and backs his choice. “I would have gone with you to the end…”
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Steve Jobs: “It takes a lot of hard work to make something simple.” Simplicity isn’t easy. It’s refined.
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