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So what's gonna happen now?
1. S5 pass quests - new people joing even without marketing.
2. S5 is on, more people playing.
First half of the S5 will be without any major changes. Mid season patch gonna be wild in terms of gameplay.
Agentic and heroes.
Most interesting for me so far is assassin. Can't build, can't protect, only one goal - kill enemy heroes.
If your hero dead - nobody building, nobody protecting. You have 4 heroes. 1 assassin will be able to remove all of them.
We gave claude access to repo and it's actually can copy the whole game to a different engine or technology. So porting is about tokens, not about team anymore.
Some things in design:
1 Mines - this fun AF, good pvp, finishing concept.
2 Supply quests - you will be able to donate your NFT's for meaningful seasonal stuff
3 Battle Pass, we will add some skins there.
S4 Airdrop is done.
We did finished the season in time.
We did the airdrop pretty fast.
S5 is live, Airdrop in January
Some things to share:
1. No changes for NM and LNM untill the mid season patch - I wanna increase pacing and fun. Nothing else, but it will wait.
2. Basic and Hard room virus event new event pacing is coming.
3. New core gameplay indications WIP we need to cover so much things.
Majority of our players are based in CIS and SEA.
Why I love it?
People helping us find vunlerabilities and abuses all the time. So when we need to scale - game will be bulletproof.
Good job players.
Okay S5 offcially starts.
New balance, new challenges, new meta.
We actually have the progression that actually make sense.
Your gear is your compound investment now.
As I mentioned - we still calculating S4 airdrop. So we have all reasons to let people activate their passes and finish the quest. Especially activation fix will land only tomorrow. We have 100 people waiting for this fix.
Some people raised a question about dispersion of AP between solo players and groups. It's a valid point, solo players can earn more AP, but group is much more stable week over week.
That's why group bonus will be 80% for full group.
You choosing your risks.
New balance is done. What's gonna change
1. Basic and Hard rooms will have more virus cores when virus event is active.
2. Lesser Nightmare gonna be a great progression step if you can't play Normal Nightmare.
Virus twr DMG in NM - 3000 DMG per shot. Full TL - 4500 DMG
Pass is live, yet we have issues with activation. Doesn't matter why - will be solved soon.
We waiting for people to activate the pass so we can do airdrop. We have ~90 tickets.
Pass is new permanent premium progression that include OWB drop every season, ingame resources.
We planning to provide some opportunities to exchange vOWB to OWB for the people who actively playing the game.
We testing S5 update on live server right now.
This is my thoughts so far:
1. Love auto heal, strong AOE. Will keep it for S5. No direct heal.
2. Gauss auto attack - controversal, need to remove it completely or reduce dmg to 10% for S5. Still testing.
3. CB landing area - reduce
Many people asked me a question - price for TL booster will be the same? Hell no.
$20 for every run is expensive for 10 runs per week. Price will be reduced for TL boosters.
AP boosters will stays with the same price, every booster last 30 minutes and you still need 10 per week




