None of you guys were ready for @PlayHighguard and it's sad. The game's learning curve for introducing Mount play into FPS/ looting/ controlling POI's/ rotations/ base raiding with team play and strategy was just too much for the casual player. Highguard was never a bad game and I'm not saying it's the greatest; it was just too hard for people to understand. Hard games just cannot survive in this slop market and we'll never have a new competitive FPS that features new mechanics into the genre for many more years to come.