Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein) profile picture

Lead Technical Artist at โ˜ ๏ธRareโ˜ ๏ธ | ๐ŸŽญ #BAFTA Member Game developer, Houdini user, maker of pretty things.

United Kingdom
Joined March 2010
Photo by Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein)Photo by Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein)Photo by Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein)Photo by Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein)Photo by Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein)Photo by Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein)Photo by Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein)Photo by Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein)Photo by Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein)Photo by Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ (@NineOfNein)
For folks finally making the jump:
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Y'all, play and review this gorgeous (and depressing (and gorgeous)) game
Progress!! We're at 92% instead of the previous 91% on the recent steam reviews! We're approaching the 1000s faster than I expected. And we'll probably have the help of a sale in the near future. I'm so relieved rn you can't imagine ๐Ÿงก
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Please don't fuck it up ๐Ÿ™
Detective RPG in the works from "breakaway group" of former Disco Elysium developers eurogamer.net/detective-rpg-โ€ฆ
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Imagine being an AGI robot in 2060, looking at Minecraft on a screen, longing for a childhood and a world that was never real.
New video - NVIDIAโ€™s New AI Trains In A Minecraft-like World! youtube.com/watch?v=FyC5ZAMWโ€ฆ
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I wonder at what point you get to merge MegaLights and Lumen? Given that ML is effectively just stochastic RT, it feels like a limited, importance-sampled path-tracer on top of Lumen.
We are Mega excited about this in particular ๐Ÿ”ฆ MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this capture of our live, real-time demo using Quixel Megascans and KitBash3D assets. #UnrealFest
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Is there a world in which something like MegaLights simply becomes part of overall GI? Maybe scanning through lumen cards and replacing lumen traces with area lights, for any surface which is distinctively bright enough?
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Either way at some point you end up having to contend with lights and emissive materials doubling up on the work of injecting energy into the scene, which becomes an ever-bigger edge case if you're trying to stay physically accurate.
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Valentine Kozin ๐Ÿ‡บ๐Ÿ‡ฆ retweeted
if your response to seeing a rainbow emoji is "ew politics" you probably arent very interested in an inclusive environment and godot made the right decision to remove you Financially backing a project doesn't entitle you to bigotry
This quoted post is unavailable.
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SW: Outlaws is a delight through and through, actually.
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Biggest gripe so far is this inexcusable act of cowardice.
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Returning to the UK after a week in Colorado like
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Home at last after a very long SIGGRAPH trip, but feeling very energised after all the amazing work on show and moreover - I think I'm already missing Denver!
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If anyone has any tips for surviving 38C/100F+ Colorado heat, now would be a good time! ๐Ÿ˜…
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Goodbye, Michael Fabricant, enjoy your retirement.
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Leicester what are you doing
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Playing Riven remake with @squishedmitten who has never played it before: We have 5/6 Moiety animals and not sure of the order of some. "Let me try" she goes and inputs totally arbitrary order. "Not the way you remember it" unlocked. WHAT ARE THE ODDS??
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The puzzle has you to select 6 animals out of 25 in a specific order. The original game had a specific sequence as the solution, while in the remake there are 6 animals (including original 5) in a random order and you get the achievement if you put in the order from the original.
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According to @squishedmitten she was just ignoring the order and putting them in roughly the order we saw them - solved the original game's puzzle first try ๐Ÿ˜…
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