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Replying to @beastkeeping
Because this happens when you keep coming closer and closer to any sphere, including Earth:
Fighting Stupidity retweeted
Replying to @YourAnonCentral
If any of the pedestrians on the shooter's way had a gun, this would have been over way earlier with less casualties.
But Poland is one of the most disarmed nations in Europe.
A terrorist can go around the city centre shooting people and be sure nobody will return fire...
Fighting Stupidity retweeted
3Dvibe64 Mode 7 Tests an Ultima Underworld-Style Dungeon
theoasisbbs.com/3dvibe64-mod…
Fighting Stupidity retweeted
greyEngine2 Raycasting Brings Variable Heights to the Commodore 64
theoasisbbs.com/greyengine2-…
Update on the #c64 Ultimate raycast game. Aspect ratio changed and canvas size increased to be more "gamey". Optimized the crap out of the raycaster and renderer, with a fixed 25Hz schedule now. Runs nice and smooth over 2 frames. Lots of other systemy stuff too.
Dear #flatearth
Their oxygen tanks were rechargeable.
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#flatearth
It's not about the impact itself.
High temperatures weaken alloys.
They don't have to be melted entirely to let go.
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Fighting Stupidity retweeted
Replying to @StGawlowski
Bo nadal przyjmują imigrantów z krajów trzeciego świata.
Tylko imbecyle tego nie pojmują
#flatearth learn something
Hey @grok - Please explain it to me like I’m five years old……
Readers added context they thought people might want to know
Context Needed!
Non-parallel shadows are a result of perspective effects and uneven lunar terrain. This phenomenon is not unique to the Moon, the same effect is commonly observed on Earth as well.
x.com/dintentdata/st…
apollojournals.org/alsj/a16/AS16-…
spacecentre.nz/resources/faq/…
photos.imageevent.com/datacable/apol…
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Replying to @beastkeeping
Because this happens when you keep coming closer and closer to any sphere, including Earth:
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#flatearth
Not to scale but you should be able to grasp the idea.
Globies just hate these kind of pictures taken from the air
#flatearth
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