I play beat saber occasionally do 3d stuff sometimes

Joined March 2021
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Replying to @marquina_osu
Had the exact same thing happen to both of my basestations within a timespan of a month 😭😭. Although interestingly the basestation was gaslighting me into thinking that it was functioning perfectly fine.. no red light, no steam vr errors, just didnt track anythin
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Replying to @coah80
but are you certified in unity doe 👀✌️ (also your certificate likely expired by now as they are valid for like 2-3 years)
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Replying to @mawntee
I went down 100 ranks 😭😭😭
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who said you need 2.0 basestations to use more than 2 basestations at once? here I present to you, using 4 1.0 basestations at the same time a reverse engineered and rewritten lighthouse driver that performs way better than stock lighthouse driver + custom basestation firmwares
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Replying to @coah80
world of gumball
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Replying to @LSToast
law of equivalent exchange 😪😪
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Notmaster retweeted
Posted this as a feedback suggestion in the Meta VR Developer Center, link is below if you want to vote! (need to be signed-in) developers.meta.com/vr/feedb…
Meta notes that, at least as of now, the VR Glasses will not have a visual face tracking API for third-party apps, it will be for Holograms and first-party apps only.
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Replying to @greatestbkfacts
im thinking about liking this tweet
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Replying to @LinklickZ @yeusep3
Be the change you wish to see in the world and make it work on other platforms 🥺🥺🥺
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Replying to @Citrox_
Independent gaze is broken on modern versions, so I would keep it disabled.. Sorry!
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Replying to @kosmik_vr
Root it!!!
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nah, no face tracking camera brotienshake
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Replying to @mawntee
1.29.1 gang rise🆙
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I AM going to reenact this when I get my hands on them Meta VR Glasses bro 👀
This is why I love the quest. Now the entire class can cheer me on!
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Replying to @comonasthenopia
I love how much effort was put into what was ultimately a shitpost.. insane accuracy 😭
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Replying to @meowybnuuy
Ik I got hella bias but my blender render from 2024 looks miles better brah 😭
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Replying to @UlaTheWicker
Tbh, I don't really plan on implementing one as other folks have thrown together a much more elegant system wide eye convergence enabler via magisk module. Its one of the pins in the quest pro section of the FreeXR discord: discord.com/channels/1344235…
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Replying to @UlaTheWicker
I should probably mention in the repo that I did not test eye convergence on newer firmwares.. It is likely broken due to offset mismatches n whatnot.. Sorry
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