#6406 (@Number6406) header
#6406 (@Number6406) profile picture

Pro Crastinator

Joined November 2011
Photo by #6406 (@Number6406)Photo by #6406 (@Number6406)Photo by #6406 (@Number6406)Photo by #6406 (@Number6406)Photo by #6406 (@Number6406)Photo by #6406 (@Number6406)Photo by #6406 (@Number6406)Photo by #6406 (@Number6406)Photo by #6406 (@Number6406)Photo by #6406 (@Number6406)
🎉 (~˘▾˘)~ 6406è tweet ~(˘▾˘~) 🎉
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#6406 retweeted
#PixelOver 0.19.1 Release Candidate 1 is out! Interface changes : panels can be moved from one dock to another, or detached into their own window. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de… #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweeted
#PixelOver 0.19 stable is out! Added the bezier shape and line objects. For detailed changes : deakcor.itch.io/pixelover/de… #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweeted
#PixelOver 0.19 Release Candidate 1 is out! Added the bezier shape and line objects. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de… #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweeted
#PixelOver 0.18.2 released! Adding 2D lights with support of normal maps and light occluder. Detailed changes : deakcor.itch.io/pixelover/de… Asset used for the example : trixelized.itch.io/starstrin… #GodotEngine #indiedev #pixelart #gamedev
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#6406 retweeted
#PixelOver 0.18.1 STABLE is out! This update significantly upgrades the animation system: global rest/pose, graph editor, animation save/load, and a new folder-based tree structure. For detailed changes: deakcor.itch.io/pixelover/de… #GodotEngine #indiedev #pixelart #gamedev
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#6406 retweeted
Some progress on the latest feature in the upcoming animation improvements update for #PixelOver. You’ll soon be able to save and load animations, making it easy to reuse generic animations across different projects. #GodotEngine #indiedev #pixelart #gamedev
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#PixelOver 0.18.1 Alpha 3 is out! Again an alpha bringing a lot of changes to the animation system with a new graph editor and more. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de… #GodotEngine #indiedev #pixelart #gamedev
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Updated my futuristic GUI theme asset pack! Now includes source code for Godot 4 and more improvements. You can check it here : deakcor.itch.io/hud-futurist… #GodotEngine #pixelart #gamedev
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Some progress about #PixelOver animation system improvements. Rest/pose will be global (not only for bones). Editing in rest affects all pose default value. While editing in pose mode will affect only selected animation. #GodotEngine #indiedev #pixelart #gamedev
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#PixelOver 0.18 stable is out! Adding 2D & 3D text objects. For detailed changes: deakcor.itch.io/pixelover/de… #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#PixelOver 0.18 Release Candidate 1 is out! Adds 2D & 3D text objects. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de… #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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A new text object will be added in the next #PixelOver update for both 2D and 3D. It will be useful, for example, to easily create titles for your pixel art games. #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more... For detailed changes: deakcor.itch.io/pixelover/de… #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de… #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#PixelOver 0.17.1 release candidate 1 is out! Improved bone system & mesh deformation. Rest/Pose toggle mode, multi-select for bones weight points. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de… #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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After months of work, #PixelOver 0.17 is finally out! Now running on Godot 4, with new features like blending modes and per-object shaders! For detailed changes: deakcor.itch.io/pixelover/de… #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#PixelOver 0.17 release candidate 2 is out! With another round of bug fixes and great improvements for 3D objects using post-process shaders. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de… #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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