
Lead Technical Designer (UI) @Playrix working @Homescapes
Novi Sad, Serbia
Joined July 2009
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This Godot add-on brings four-point perspective warping to 2D sprites, with draggable corner handles, carousel controls, and SubViewport input forwarding.
Download Perspective Quads: 80.lv/articles/add-four-poin…
PixiJS 3D closed beta signup is now open 🎉
2D and 3D in one place, the PixiJS way!
Fast by default.
WebGPU first with WebGL fallback.
Drop in 3D like it was always there.
Closed beta for the next couple of weeks, then open source!
Register 👇
pixijs.com/3d
Aleksei Loikutc retweeted
It's that time of the year – Apple again uses @threejs for their new iPhone Duo, and we can learn a lot from how they did it!
And now, we have the mighty @NeedleTools Inspector, the swiss army knife for understanding and editing 3D scenes on the web 🦾
Let's take a look!
1/12
Aleksei Loikutc retweeted
We’re happy to announce Photon Fusion Multiplayer Challenge for Defold Game Jam 2026 by @ExitGames! 🎉
Top 5 games with Fusion integrated will get Fusion Plus voucher, 100 Concurrent Users (CCU) for 1 year
Additionally, the 1st place gets: One hour online video call with a Photon expert, covering the multiplayer in your game or any other multiplayer topic you are interested in.
Use the new Photon Fusion extension for Defold, build something and win the rewards.
Not sure where to start? Check out our recent multiplayer 3D platformer sample for Defold - it shows player spawning, replicated properties, or RPCs.
#DefoldGameJam #gamedev #indiedev #multiplayer
Aleksei Loikutc retweeted
I’m making a visual animation editor for Anime.js
Here’s a sneak peek from my @threejsconf lightning talk
Leave a comment if you’re interested in joining the beta!
lightning talk from @JulianGarnier about anime.js and its editor coming soon! export to js directly 😍 And anime.js have springs too! i wish we’d an impromptu friendly battle with @cassiecodes at the conference 😅
Aleksei Loikutc retweeted
if you build animated interfaces for the web, this is essential reading
a clear, practical look at the main thread and the real cost of animation in javascript and css
the difference isn't just measurable, it's something you feel ↓
🔗 kciter.so/posts/the-expensiv…
Aleksei Loikutc retweeted
We just gave the first 1000$ we made to @FFmpeg, it's not much, but this is a first of annual donations we will be making to FFmpeg.
We are massively grateful for the work you do, as the very spine of the entire media technology sphere.
Blick and hundreds of other great projects would never exist if not for FFmpeg, and if they did, they would be hell to make, and you don't get enough recognition for this.
A sincere thank you to every FFmpeg contributor and team member, for making our dream, and many others, achievable.
Aleksei Loikutc retweeted
Hello! It's about time I started posting here.
I'm Alex Harri. I write technical posts -- typically deep dives -- on alexharri.com.
I joined @paper recently. I built their pen tool; lots more in the works.
Excited to share behind-the-scenes videos and ideas here!
Проба стилизации реплик под персонажей
Aleksei Loikutc retweeted
I wanted XNA-like sprite batching for the web, so I made it exist: spritebatch.com
Aleksei Loikutc retweeted
🕵️ Where is Luig? That's for you to find out. Hide and Luig is the free point-and-click game built with #Phaser, taking @itchio by storm with a 4.8 star rating and over 400 players hooked. Can you track him down?
👉 f.mtr.cool/ywlizqxnxx
#indiegame #gamedev #indiedev
Aleksei Loikutc retweeted
built an open source asset processing library that runs 100% in browser with webGPU
1) build pipelines with the node editor
2) run them in your web app using the runtime
try it out → pipemagic.mo1.app/
Aleksei Loikutc retweeted
My conversation with @JasonFried, co-founder of @37signals.
0:00 Build Products for Yourself
1:40 Low Costs, Small Company, Enough Customers
3:06 Your Only Competition Is Your Costs
5:25 How 37signals Stays Lean
9:43 Rewriting Basecamp & Fighting Software Bloat
13:42 Why "Enough" Beats Growth
17:44 Product People vs. Business Shells
22:41 The "So What?" Mindset
27:45 Staying Close to Customers
34:43 The Reward for Good Work Is More Work
39:57 Six-Week Horizons & Compounding Decisions
45:20 Anti-Fragile Business With Tiny Units
50:55 Galápagos Product Design
52:44 Radical Authenticity Over Marketing Tricks
1:27:39 Rick Rubin & Intuition-Driven Building
1:42:25 Lightning in a Bottle & Knowing When to Stop
1:50:29 Defining Success: Pride in the Work
1:53:58 Independence Through Profitability
1:59:23 When Tech Adds Friction Instead of Value
2:04:11 Ruthless Editing & What Never Changes
2:08:14 Longevity as the Moat
2:17:28 Building by Intuition
Includes paid partnerships.
























