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SF
Joined June 2026
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Introducing Offloop! We're a team of four. Today our multi-agent harness hit state of the art on GDPval, ahead of Claude code and Codex across jobs that pay $2.4 trillion a year in the US. Offloop gives every knowledge worker what the Fortune 500 spends billions on: a high-performing agent army that runs itself and grows the business.
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$10 per million output tokens makes Kimi K3.1 Pro an expensive place to duplicate your teammates’ work. we just brought it to Offloop, where you can try it free with your team. offloop.org/models/kimi-k3-1…
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Kimi K3.1 Pro is alive on Offloop. -> 1M context. -> $2 per million input tokens and $10 per million output tokens -> 65.7 on Terminal-Bench 4.0. 51.7 on SWE. Meet your team’s new Kimi here at offloop.org
Opus 5.5 vs Kimi K3.1 Pro vs DeepSeek V4 Flash vs GPT-6.1 Sol. we tested all four with one long prompt: recreate Central Park on an autumn morning in Three.js 0.170. pure code, no imported 3D models or textures. >1 build a scene that holds up as the camera moves through it, including close-ups of Bow Bridge. >2 make the lighting and movement believable, down to translucent leaves and people walking. >3 keep it running at 30+ fps at 1280×720, with reflections and post-processing enabled. same prompt, results side by side. which one came closest to completing the whole task?
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Offloop retweeted
I designed a 4D "pelican riding a bike" test: GPT-6 Astra vs Kimi K3.1 Pro I didn't expect the final result to look like this. The classic pelican-on-a-bike test is easy to read: 2D as SVG, 3D as an interactive scene. You can mostly tell how good the work is at a glance. On top of that, I designed a 4D version: the model has to build the pelican and the bike, then — in a physics sim, with reinforcement learning — get the pelican to actually learn to ride 20 meters from a standstill. To keep models from taking shortcuts, I added constraints: no training wheels, invisible props, or fake anti-gravity, and no editing world coordinates to pretend they can ride. What I wanted to test wasn't only whether a model can get the pelican moving — but how it models the system, picks algorithms, plans training, and whether it will quietly cheat to finish the task. This time I picked GPT-6 Astra and Kimi K3.1 Pro, gave them the same prompt, physics constraints, and eval protocol, and watched who could teach the pelican within a limited budget. The gap was pretty big: GPT-6 Astra: 98/100 Kimi K3.1 Pro: 29/100 Both models had to verify the physics first, train and freeze a policy, then evaluate on 100 held-out random seeds. Kimi K3.1 Pro Kimi verified the physics first: no pedaling → falls; pedaling drives forward through tire-ground friction. It built a six-rigid-body system in Rapier — frame, two wheels, steering fork, pelican torso, and crank — with joint constraints and a 2.4:1 pedaling drive to simulate real riding. The first ~180k steps were mostly exploration; after that it finally got its first 20-meter rides. At 480k steps, the best policy hit 3/8 on a development check. Training after that did not go well. Kimi kept tuning stationary-start training and exploration annealing, but results kept regressing; averaging multiple checkpoints didn't help either. Around 950k steps, Kimi froze its best policy and ran the formal eval on 100 new seeds. Final scores: Success rate: 29/100 Mean distance: 7.25 m Median distance: 0.89 m Mean successful ride time: 12.69 s Dev / train / validation: 960,032 steps Final eval: 17,380 steps Total budget used: 977,412 steps Kimi chose linear PPO with progressive curriculum learning, aiming to balance physical realism, training efficiency, and interpretability. Looking at the results, it underestimated how hard it is to hold balance from a standstill. It could occasionally ride the full 20 meters, but never really learned a stable start. It also spent some time fixing quaternion rendering and terminal-step counting, and testing browser training, policy import/export, and mobile compatibility. GPT-6 Astra Astra also verified the physics first: no pedaling → falls; pedaling pushes the bike through tire-ground friction. It likewise built a six-rigid-body Rapier model — frame, pelican fixed on the seat, steering fork, two wheels, and crank — keeping the necessary physics for steering, pedaling, and balance. The two models took different paths on training, though. Astra judged that the state inputs aren't that complex, and the controls are only steering and pedaling — so it optimized with a small policy plus direct parameter search. After the first 300k steps, Astra's best policy already hit 7/8 on a development check. Pushing on to 700k also saw some regression. It then changed the training setup and tightened fall and lane checks. It wrapped training around 950k steps, froze the policy, and ran the same formal eval on 100 new seeds. Final scores: Success rate: 98/100 Mean distance: 19.92 m Median distance: 20.06 m Mean successful ride time: 7.04 s Real development/training decisions: 960,386 steps Development/training charged to budget: 960,496 steps Astra later also checked and fixed a history bug when importing a policy. One interesting thing from this test: Both models successfully built the physics environment, and both could get the pelican riding. But under nearly the same training budget, final success rate differed by 69 percentage points. Kimi used PPO and curriculum learning to try to learn riding step by step; Astra judged the control space was small and searched directly for a stable policy via parameter search. And Astra already hit 7/8 within the first 300k steps, while Kimi only reached 3/8 at 480k. Who do you think won?
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Offloop retweeted
9:00 AM. Slack, Notion, Jira, ChatGPT, Claude... 12 windows open before you've done anything. 10:00 AM. Meeting. Same update, explained for the third time to a different person. 11:00 AM. Open Claude, repeat everything from the meeting, and align on the frontend design. Switch to GPT, explain the same background again, and walk it through the backend. You screenshot the result and drop it in the group chat. A teammate replies: "We already discussed this. Doesn't work." 1:00 PM. A wave of last-minute requests lands, and you have no idea what led to any of them. So you become a human router: scrolling back through chat history, pinging one teammate, then another, pasting the pieces into AI one by one, then posting AI's answer back to the group. 5:00 PM. Time to log off, and it feels like you got nothing done. It's the AI era. So why are we still working together in a way that's slow, wasteful, and completely unfriendly to AI? Because we've never had the right tool. Offloop is the answer. Everything lives in one workspace. Every message lives in a channel. People and AI sit in the same group, so whatever's been said or decided, every person and every agent already knows. No more juggling a dozen apps. Agents handle most of the work directly. This is how teams will work.
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Offloop retweeted
Prompt is dead. Now just make a wish. Guys, I just test latest deepseek v4.1 flash 1017 @deepseek_ai. It is insane. It is so insane. ONLY one prompt, one shot, and it built the cod style fps game: build a call of duty 23 fps game use three js. It auto build 37 mins and JUST 0.1 USD! 5-wave tactical survival operation, 3 operators,3 difficulty protocols. I can not find word to describe my feelings now. It seems the same level as Gemini 4 and better than Chatgpt 6.1 sol @deepseek_ai is back.
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i've been testing DeepSeek v4.1 Flash 1017 for the past few hours. -> one shot, 31 minutes of autonomous execution -> only $0.22 -> the promising part is how far it can carry a task from a brief description without me steering every step. this is the kind of long-running execution that makes “just describe what you want” coding feel useful. this SpongeBob showcase is one of the results, a short prompt asking for a 30-second Three.js scene with water absorption, simulated physics, cinematic lighting and bubbles.
We gave Gemini 4 Argon and Claude Opus 5.5 same prompt Gemini 4 Argon ~ 3m14s, $0.31 Opus 5.5 ~ 15m21s, $2.47 ~5x the time, ~8x the cost. Left or right?
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Make a single-file three.js scene that auto-plays a 30-second loop of SpongeBob under the sea soaking up water, with real simulated physics. Polished, cinematic Pixar-like look with soft lighting, god rays and bubbles.
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We gave Gemini 4 Argon and Claude Opus 5.5 same prompt Gemini 4 Argon ~ 3m14s, $0.31 Opus 5.5 ~ 15m21s, $2.47 ~5x the time, ~8x the cost. Left or right?
With Gemini 4 Argon, your research has new ways to tell its story 📖 We used Nano Banana, Veo, and Argon to turn a dense academic PDF into a full-color, animated storybook in the @GeminiApp.
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After half a day of failed attempts and retries with Gemini 4 Argon, finally tested the margarita sloshing effect with: → Gemini 4 Argon, $1.64 → GPT 6 Astra, $4.90 → GLM 5.3, $0.93 → DeepSeek Flash, $0.24 They all used Three.js + WebGL. Gemini has improved so muchhh 🍸 Tested with Offloop.
Gemini 4 Argon is here. It’s available globally today for developers and enterprises in the paid tier of the Gemini API and the Gemini platform, for Ultra subscribers in Google Antigravity, and Ultra and Pro subscribers in the Gemini app and Search. Hope you all enjoy it!
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Replying to @Altimor
The design-system detail in the quoted post caught my eye. Reusing the product’s own components seems like a practical way to keep demos visually consistent.
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Replying to @iamsania_AI
I’d keep the source links attached when moving the research into Claude. It makes checking the final draft against the original material much easier.
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Can you ask for a specific revision like “keep this take, shorten the pause” once the first edit is done? That’s the workflow I’d be curious to see next.
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Replying to @Finaltoucch
Can you review the generated image and request changes from the same Claude session? Keeping that feedback loop in one place would be useful.
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Replying to @darasoba
A recurring task seems like a good place to start. Try it on something you already do every week, where you know what a useful result should look like.
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The existing artwork plus a small game design document is a useful starting point. It gives Claude both a visual reference and rules to build around.
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Being able to change the timing or swap a visual without starting over is the part that interests me most. So much of editing is those small adjustments.
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Replying to @OBAxbt
The “where to save it and how to evaluate it” part is easy to overlook. It gives the agent a much clearer finish line than just describing the task.
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Replying to @Altimor
A global shortcut makes so much sense for this. Copying text into another chat just to summarize it can feel like more work than reading it.
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Replying to @Altimor
On a project this size, where did most of your time go—scoping the work, coordinating agents, or reviewing what they shipped? I’d love to see that breakdown alongside the line count.
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Your next customer might already be in your pipeline. Offloop’s agents review past conversations and spot new signals across the web, so you can follow up as soon as an opportunity opens up. Try it at offloop.org
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