Will give away cookies for those who can pronounce my name.

Germany
Joined February 2017
After quite some time, I think I have come to the quality level that I was after! The new virtual texture feature is just epic!馃槏 #UE4 #megascans #gaea
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Serious progress blending things using World Height Virtual Textures in #UE4 using #megascans! SO much faster than Mesh Distance Field messerino.
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Progress! Landscape Virtual Texturing + Ground Blending + Stretch Preventing馃槄 #ue4 #megascans
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By "this" I do not mean this tweet, but the technique in general.
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Almost there. Needs more props and specular correction, but yeah. Almost there :) #UE4 #Megascans
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Custom Sky + Sun + Lighting. I am slowly getting there. #UE4
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Landscape Virtual Texturing + Terrain Mesh Blending Based on Terrain Height. Transforms Ground-Touching Vertices to fix seems. Im satisfied. #UE4
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Custom Height Blend Function for Terrains! #UE4
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Hey @quadspinner, great work on the latest Gaea! Is there an option to report bugs? I have like three bugs that either completely crash it or make editing impossible. Fortunately, all of them can be re-produced with ease. Do you maybe have a Discord channel?
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Chrome: Tab Safari: Tab Firefox: Tab Internet Explorer: Registerkarte
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#windows logic: Just booted, not even logged in, trying to shut down again: "Oh, let me stop you, you might lose data!" After eight hours of work with tons of apps open and unsaved stuff: "Mkay, shutting down. Bye!"
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Found this in Facebooks React source code: __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED Love it 馃グ
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Ditched NVIDIA PhysX? Check. Networked physics? Check. Non-kinematic player characters? Check. Client-side physics prediction? Check. Kudos to @RocketLeague's Jared Cone for his amazing #GDC18 talk? Check. #UE4
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I wonder if this is a part of the @Arma3official source code? 馃馃槃
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Sentence of the day candidate: Implementing custom network-synchronized rigid body physics with deterministic client-side prediction into #UE4 is a *LOT* of fun! Goodbye, PhysX! Banana for scale. Red = Static Yellow = Dynamic Green = Dynamic + Networked
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It's this time of the year again #UE4
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This is exactly what happend in about every game developer office preparing for #E32018. Yuck!
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