OpenIV - The ultimate modding tool for #GTAV, #GTAIV and #MaxPayne3

Joined October 2013
Red Dead Redemption and Undead Nightmare coming to PC October 29. With a host of PC-specific features, including native 4k resolution, Ultrawide and Super Ultrawide monitor support, and much more: rsg.ms/129040b
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I had my own anniversary earlier this year. 20 years ago I dived into mission scripts of GTA Vice City and started discussing them with fantastic people over the forum boards of a now-dead GTA.AG.ru website. They had one of the largest Russian-speaking GTA community
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OpenIV Team retweeted
SilentPatch turns 10 today! 🎂 Ten years ago, I released the first fix for GTA III and Vice City. Since then, SilentPatch expanded to over 25 PC games and has been downloaded over 2 million times. To celebrate, GTA patches go open source in January 2024! cookieplmonster.github.io/20…
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OpenIV Team retweeted
STOP USING THE TERM "MODDERS" TO REFER TO ONLINE CHEATERS
Goes without saying but GTA Online is now basically unplayable with the source code out in the wild. GTA 5 was already a mess with modders but this is infinitely times worse, and Rockstar can’t even do anything to fix it.
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Hello @X, watch Grand Theft Auto VI Trailer 1
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Here we go again. Watch Grand Theft Auto VI Trailer 1 Now on YouTube: youtube.com/watch?v=QdBZY2fk…
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On August 17, the beloved Western experience Red Dead Redemption and its horror companion Undead Nightmare arrive together for the first time on the Nintendo Switch and modern PlayStation systems. Add Red Dead Redemption to your wish list now: rsg.ms/6a7785f
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OpenIV Team retweeted
August 4th, 2023 marks the 18th Sanny Builder's birthday. The first public release was made on this day in 2005 after me spending one month of my summer break. And there is a new version in the works with some nice QoL changes. github.com/sannybuilder/dev/…
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A Message from Rockstar Games
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OpenIV Team retweeted
Replying to @OpenIV
Interesting. Even since it appeared in 2008 I've been calling it Open-I-V. Never thought Open four option existed.
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OpenIV Team retweeted
You can pronounce it either way. Both are correct from our point of view. For us (and I think for most non-native English speakers) Open-I-V somehow is easier than Open FOUR. Most of the time is just "Open" btw)))
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OpenIV Team retweeted
White & Blue
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CLEO Redux 0.9.0 with JS support in GTA III: DE and VC: DE, ES6+ syntax, and imports is out 🔥🚀 re.cleo.li
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CLEO Redux 0.8.6 just came out but v0.9 is already in the works. It should support ECMAScript 2020 spec as well as imports. See short demo: youtube.com/watch?v=k8n7cTFx… re.cleo.li
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OpenIV Team retweeted
First release in 2022: CLEO Redux gets support for custom text content via FXT files re.cleo.li
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Version 3.7.0 is released. Release notes: gtaforums.com/topic/211077-r… Download: sannybuilder.com/index.html
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OpenIV Team retweeted
My new year’s present is here. @Xbox @xboxru #xboxseriesx
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The first beta of v3.7.0 just came out. Please give it a try and let me know of any issues. The list of changes and a link to download is available at github.com/sannybuilder/dev/…
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OpenIV Team retweeted
(1/2) Why not start a new year with something fresh? I've opened a release channel on GitHub for those who are eager to take a peek on new features before they are completely polished. Grab v3.7.0 preview build with constants highlighting at github.com/sannybuilder/dev/…
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