OpenVR SDK 1.16.8 is now available. This SDK update adds support for overlays that represent projections via the new IVROverlay::SetOverlayTransformProjection method.
github.com/ValveSoftware/ope…
This is a big step forward for VR generally and OpenXR specifically!
We’re excited to share our plans for OpenXR.
Read on to learn more👇 on.unity.com/2G0Fn5P
OpenVR SDK 1.14.15 has been released: github.com/ValveSoftware/ope…
Includes support for NT handles in direct mode drivers, and a few other updates to the driver API.
As of Preview 5, source code is now available for the Unity XR OpenVR plugin: github.com/ValveSoftware/uni…
We continue to push to get this plugin to a stable 1.0, but would love your feedback, bug reports, and, now, pull requests.
This morning's SteamVR Beta update 1.13.2 adds a developer preview of support for OpenXR.
steamcommunity.com/games/250…
OpenVR SDK 1.12.5 has been released: github.com/ValveSoftware/ope…
This SDK update adds support for texture arrays on Vulkan.
OpenVR SDK 1.10.30:
github.com/ValveSoftware/ope…
Enhanced overlay input, adds dominant hand support to bindings, adds support for texture arrays, adds support for apps reusing the headset view texture, and more.
OpenVR retweeted
SteamVR Input for Unreal hits 1.0 on the @UnrealEngine marketplace today! Lots of bug fixes since the alpha a couple months ago. Developers looking for full Index Controller support check this out! unrealengine.com/marketplace…
OpenVR SDK 1.3.22 has been released:
github.com/ValveSoftware/ope…
This gives drivers the ability to request a restart of SteamVR and more.
OpenVR retweeted
We've released the first alpha for the SteamVR Input Unreal Plugin! Skeletal Input, Per controller key binding, one button mapping between Unreal Input actions and SteamVR Input Actions! steamcommunity.com/app/25082…
OpenVR SDK 1.1.3 has been released: github.com/ValveSoftware/ope…
This SDK improves the skeletal input API, adds support for treadmill devices, and more.
OpenVR SDK 1.0.16 has been released. Includes key SteamVR Input improvements, the new skeletal animation API, improved OSX support, and more.
github.com/ValveSoftware/ope…
OpenVR SDK 1.0.15 released: github.com/ValveSoftware/ope…
Featuring the API for the new SteamVR Input system. Read more here: steamcommunity.com/games/250…
OpenVR SDK 1.0.14 has been released:
github.com/ValveSoftware/ope…
New OpenVR SDK 1.0.13:
github.com/ValveSoftware/ope…
Adds driver support for untracked controllers, driver customization of distortion mesh resolution, and more.
OpenVR SDK 1.0.12: github.com/ValveSoftware/ope…
Includes a new driver-side input API, the ability to submit depth buffers, and more.
OpenVR SDK 1.0.11 has been released: github.com/ValveSoftware/ope…
Now with up to 64 tracked devices and even more explicit frame timing.
OpenVR SDK 1.0.10 has been released:
github.com/ValveSoftware/ope…
Now with support for explicit timing in Vulkan and DX12.
OpenVR SDK 1.0.9 has been released:
github.com/ValveSoftware/ope…
Adds support for HMDs with canted eye cameras, and more .
OpenVR SDK 1.0.8: Includes OSX support and a new interface to let a driver handle getting images to the HMD.
github.com/ValveSoftware/ope…



