
👨💻 Sr. User Experience Designer @Adobe 🏄♂️ 16000+ Subs - https://teapawt.net/t.co/7K0UuKqIxi
Jersey City, NJ
Joined September 2013
- Tweets639
- Following910
- Followers606
- Likes5.6K
Pinned Tweet
Just created a 🔥 demo with #SwiftUI showcasing the power of variable colors in SF symbols! 💥 Now you can visually display progress, like Wi-Fi signal and speaker loudness, in a whole new way. #UIdesign #mobileappdevelopment
@philipcdavis thanks for the inspiration.
Sparsh Paliwal retweeted
i kept wondering what my AI actually thinks of me. so i built saysmy.ai:
• 400+ intriguing questions, light and deep
• one tap sends a question to ChatGPT, Claude, or any AI you use
• make your own survey and share it with friends
Sparsh Paliwal retweeted
small details like this is what makes a site ~personal~. saved it to personal.site
I had a little too much white space in my portfolio, so I filled it with mini-mes throughout the site, doing all the things I love to do.
This is almost similar to what instagram.com/werner_bronkho… does in his work.
Damn, WSL is cool. Kinda sad I got to it this late. The richness of the Windows app ecosystem + the awesomeness of the Linux terminal. Best of both worlds.
Over time, I realized dual-booting Windows and Linux just has too much friction for me.
The “Reject generated-design reflexes” section of @vercel’s design.md(𝚟𝚎𝚛𝚌𝚎𝚕.𝚌𝚘𝚖/𝚍𝚎𝚜𝚒𝚐𝚗.𝚖𝚍) is basically a CSS reset for LLMs.
I have ChatGPT send me the top papers from Hugging Face Daily Papers every 3 days: huggingface.co/papers. It summarizes them and keeps things simple enough for me to follow. I usually read them on the subway to work, and I’ve been learning a lot of new technical topics + slowly understanding how they all connect. It's a nice way to keep up with what’s happening in the field without having to read every paper or go too deep into the technical details.
Skill files are honestly a gold mine for learning. @emilkowalski’s design-eng skill is basically animation on the web condensed into one file. It covers so much of what I learned from the full course. Same with a lot of @mattpocockuk’s skills. You learn a ton about testing, workflows, and just how to approach the work. Next time you import a skill, read the file too. They’re usually pretty short and super fun to read.
I often see performance issues in design portfolios, so here’s a quick and easy tip to fix some of them: open DevTools → Lighthouse → Analyze Page.
If your score needs work, download the “Expanded Summary” and give the PDF to ChatGPT along with your codebase. It can help identify and fix many of the performance issues.
Hades II is an artistic masterpiece. Its shaders, artwork, particle effects, motion, and environmental design create a crazy beautiful visual experience.
Even after 40 hours, I feel I’ve only noticed a fraction of the detail because the gameplay kept me so engaged. I’ve spent hours pausing in different areas just to take in the character trails, enemy attacks, and environments and I’m still discovering new details almost every day.
For non-coding projects, I’ve started setting up a repo whenever I use agents. I use @mattpocockuk’s skills, they don’t just help me think things through, they also help me document everything as I go.
The biggest benefit: I’m no longer tied to a single harness. When my Codex subscription runs out, I can take the repo, its tickets, docs, and context over to OpenCode and continue with free models. If you’re starting a project with agents, consider giving it a repo. It makes switching harnesses incredibly easy, and more importantly, acts as persistent memory for your agents.





