https://xitter.cf/t.co/0bK3TqlNgb

Joined April 2020
I don’t get this point of view. Sonic Team’s gone on record to say that they learned from Sonic Adventure when developing Sonic Frontiers, but how can new audiences have an idea of what “Sonic Adventure” is when its availability is so limited to begin with?
Sonic Team head Takashi Iizuka says they prefer to focus on making new games rather than making remakes and remasters! “We hear all sorts of requests from the fan community for remakes and remasters, such as people asking us to port Sonic Unleashed. But our resources are limited… Rather than using those limited resources to make remakes and remasters, we have a stronger desire to provide fans with new games and deliver new surprises. With remakes and remasters, you’re essentially providing the same experience again. But these days, remaking an old game requires about as many resources as creating a new title. You have to remake all the graphics, and you can’t simply release the gameplay as it was back then because many things are deemed rough by modern standards.” automaton-media.com/en/inter…
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There are numerous examples in the market that could be used as a point of reference to make their legacy titles available & welcoming to new players. The modern port of the original FF7 for example has features for speeding up gameplay, max out stats, disable encounters, etc
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Iizuka himself has collaborated with M2 to bring Sonic 1 & 2 with some enhancements and new features to the Switch, so I don’t understand the refusal to port previous entries with the same approach. Baffling, honestly.
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Sonic Advance is the first Sonic title that launched on a Nintendo console, which was pretty significant at the time of its release, and yet there’s no effort to preserve it. Instead the focus is making collections of games that are already widely accessible. Genuinely appaling.
Remember this? We totally did! Listings for Classic Sonic Collection & Modern Sonic Collection have gone live at @PNPGames. Releasing 20 October. #SonicNews
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Pariah-X retweeted
update
Some progress. Trying to get a better idea of proportions and structure at this point.
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update
Some progress. Trying to get a better idea of proportions and structure at this point.
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Pariah-X retweeted
Cool rig 💯
Amy Rose's rig is finally out! Available now on Ko-fi: ko-fi.com/s/335263c903
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Pariah-X retweeted
Amy
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Cool rig 💯
Amy Rose's rig is finally out! Available now on Ko-fi: ko-fi.com/s/335263c903
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Pariah-X retweeted
Amy Rose's rig is finally out! Available now on Ko-fi: ko-fi.com/s/335263c903
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Sonic Gens Render Remake
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Some progress. Trying to get a better idea of proportions and structure at this point.
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Legendary Final Fantasy Composer Nobuo Uematsu says he’s never used generative AI, and never will. "I think it still feels more rewarding to go through the hardships of creating something myself. When you listen to music, the fun is also in discovering the background of the person who created it, right? AI does not have that kind of background though." automaton-media.com/en/news/…
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The most Sonic Runners-esque track in this game and Ohtani still refuses to do another full soundtrack with that style 🫠 youtu.be/X5yXY3qWeDw?si=1qN-…
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cars™️
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I WAS ON THE OG SEGA ALL STARS RACING DAY ONE WHO THE FUCK DO YOU THINK YOURE SHOVING ASIDE RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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