PastelTheDevil (@PastelTheDev) header
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VR Nut Project Manager for Black Beach Studio ✨ total fraud ✨

Joined February 2022
Photo by PastelTheDevil (@PastelTheDev)Photo by PastelTheDevil (@PastelTheDev)Photo by PastelTheDevil (@PastelTheDev)Photo by PastelTheDevil (@PastelTheDev)Photo by PastelTheDevil (@PastelTheDev)Photo by PastelTheDevil (@PastelTheDev)Photo by PastelTheDevil (@PastelTheDev)Photo by PastelTheDevil (@PastelTheDev)Photo by PastelTheDevil (@PastelTheDev)Photo by PastelTheDevil (@PastelTheDev)
Concept Art for Our Upcoming Additions!
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This update takes the game to a whole different level!🪐 You haven't played THIS Iron Rebellion before!
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The Scout is an absolute blast to pilot!!! 🌪️⏩⏩⏩ I'm Fast as F*@& Boiii!!!!!!!!
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Mech ASMR🤣🤣😂 (2x speed) Watch with sound! 🔊🔊🔊
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Quick breakdown of what's sure to be a new fan favorite, The Minigun!!!
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It's not actually a virtual monitor, it's the quest 3's passthrough...
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Passthrough hands could be a huge use case for VR games, especially hands-only or hand-tracked VR games. Tough to describe. Feels wildly different I've knocked over these cans a million times, and never felt it quite the same as I did here. Possible comfort option??
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Clearly, I've died and gone to tech bro heaven 🤣 This is all done inside of Iron Rebellion using VD for passthrough and OVR for the virtual screens.
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Passthrough is definitely improved on Q3! Sorry for the shakiness apparently my 5G doesn't like me going outside🤣 Please make sure to follow if you're not already, really makes such a difference to us being such a small indie team.💖
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There are more solutions in VR than there are problems to solve.
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PastelTheDevil retweeted
We're constantly iterating on the Blades in @UNDERDOGSgame. Rigidbodies tend to be uncooperative when inside each other, so our latest iteration uses Tundra's particle system trick to estimate the blade/enemy overlap to model the physical interaction. #IndieGameDev
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Connect with Brilliant Labs in Discord. 🧐 Show Off your Monocle 👨‍💻 Get Tech Support 🎉 Join Events & AMAs 📰 Hear Weekly Updates discord.com/invite/vDS9X7gdw…
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PastelTheDevil retweeted
#BlackWallStreet314 celebrates Black culture and focuses on uplifting and complimenting residents and businesses working together to have an improved community. Check out all the events – including a performance by Doug E. Fresh. blackwallstreet314.com #STLMade
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PastelTheDevil retweeted
Big thank you to @VRScout for including us in their article! vrscout.com/news/10-vr-annou… Reminder - you can wishlist now on our steam page :) #vr #steamvr #VRGaming
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PastelTheDevil retweeted
VR avatars in Sparc (2017) from @CCPGames were *years* ahead of their time—still ahead of most, including Oculus. Arms/torso/hips, tons of clothes/accessories, multi-color customization, all in a spatial interface. Torso even moves away from arms to prevent impossible clipping.
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PastelTheDevil retweeted
People need to stop associating AR with the glasses form factor. ARkit and ARcore use “passthrough” and we never fought over the naming convention or call it mixed reality. Glasses form factor is speculative. Try shooting a projector outside onto semi transparent glass.
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PastelTheDevil retweeted
Very excited about both the Quest 3 reveal, and our Quest 2 CPU/GPU performance increase. The perf increase has been my(and a few coworkers') main project recently. And a perf increase is only useful if you can *utilize* the extra perf! Here's everything devs need to know.🧵
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